Gaming The Kerbal Space Program - Version 1.2.x

It really is nice. I'm in the midst of constructing a Munar lander, the one quip I have is no batteries in the early stages :/

A munar landing is maybe a bit ambitious that early, though not impossible. But with a nice munar orbital flight, you should get enough to unlock the batteries. Another way to do it is to carry extra Mk1 pods as "heavy batteries" you can jettison on your way... But I guess it won't be a viable option anymore when money will be introduced ;)
 
I'm in the midst of constructing a Munar lander, the one quip I have is no batteries in the early stages :/
That's why I invest my science points in lower part of the tech tree first, where the batteries are. You can have solar cells already in 3rd flight.
 
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Tada!
 
I liked it when I did my own kind of campaign in sandbox (that is, KASDA). Progressing from robotic probes to Kerbal spaceflight to the Moon to a space station in a way almost similar to real life.
 
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A high-orbit Goo Laboratory that gave me enough to unlock the batteries. Now I'm gonna rock !

The whole upper stage performs a smooth powered descent. No red flames at all. That Goo has little value if you don't bring it back home (-60% penalty). And before the batteries, no hope to transmit all the data anyway.

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I actually have sent most of my data back via transmission. When you're stuck on the Munar surface, it's the ONLY way to do it... until I can unlock MechJeb. I can't even find it on the tree yet.
 
I killed my first astronaut because of grave stupidity during Kerbcury 6. Went down the ladder too far during EVA in low Kerbal Orbit and he did the Major Tom
 
No reaction of the MMU.

I think there is something buggy around MMU keys assignements in this new version. I tried to redefine keys from QWERTY to AZERTY but it doesn't change anything.
 
I think there is something buggy around MMU keys assignements in this new version. I tried to redefine keys from QWERTY to AZERTY but it doesn't change anything.

Yes, that is also my experience there. It SHOULD work. But doesn't. "R" didn't make it consume fuel.
 
So, yes, a successful lunar munar pass mission with powered landing on Kerbin (to retrieve the Goo canisters) can earn you a significant number of science points :

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Also : "We don't have landing gears, but we have ideas !"

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It worked. Precision vertical landing. Well, the engine didn't survived the impact but else, it was OK, Jeb was fine !

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Those Goo canister, once put under the wings, look a bit agressive ! :lol:
 
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Another SSTO, this time a pure rocket (doesn't have to worry about flameout or runway landings) that can get into a 70x70 km orbit and back.

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(MechJeb is used for its landing prediction tool.)
 
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By the way, thread title should be updated to 0.22 ;)

Ok, so I think it is time to research "advanced Landing" to get the heavier landing legs, the standard ones have obviously reached their limits. :lol:

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Landing gears have been greatly improved in this version, and now react dynamically. In my case, the legs should be OK for the Mun or even more Minmus low gravity, provided a smooth landing.
 
My best mission ion 0.22 so far was a flight to Duna, with a manned landing on Duna and Ike using two landers and really milking the science. All three member o the mission were returned to Kerbin. 2308 science in that mission. No screenshot though...

I'm now planning a mission to Jool that would have a descent probe for Jool and Laythe and a manned landing on every other moon. Manned return from Tylo is difficult. It's high escape velocity and strong gravity makes it difficult to create a descent vehicle that doesn't exploit bugs or stuff like overpowered RCS...


In my opinion it's too easy to unlock new technology. Both the points you have to spend on it and the instant you click, you get the technology. No research time or something like it.
 
In my opinion it's too easy to unlock new technology. Both the points you have to spend on it and the instant you click, you get the technology. No research time or something like it.

Yes, research should take some time. Also, I think that it should be possible to get more points (especially for Crew Reports & EVA) with duration flights. It would also make space stations more valuable.

Now we have to consider that it is the very beginning of the implementation of the career mode. Notice it requires money to unlock parts. So I think that when money will be in, it will slow down your progression.

Also, implementation of re-entry heating should make experiments recovery much harder.
 
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