DelRioPilot
Member
- Joined
- Aug 3, 2009
- Messages
- 87
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Hi everyone, glad to be on these boards.
I've recently downloaded Orulex, which is definitely a great addon. I am having trouble though, figuring out how to actually configure certain planets and moons the way I want them to be.
I have virtually no understanding of the included Configuration and World Studio programs, and the included manuals do little to explain what I want.
I just want to make minor changes, for example I don't care to have 3D meshes for Diemos, Phobos, and most other irregular moons and asteroids. They are already modled to be 3D, so I'm wondering how to make it so that the 3D meshes won't be included for those type of worlds.
I was also wondering why the "surfaces" of planets such as Saturn have very spikey surface meshes. Likewise, the Cape Canaveral area has some weird cliffs in the area, and part of the nearby ocean looks like a tsuinami. So I was wondering what's the simplest way to just flatten some unwanted hills.
Well, thanks!
I've recently downloaded Orulex, which is definitely a great addon. I am having trouble though, figuring out how to actually configure certain planets and moons the way I want them to be.
I have virtually no understanding of the included Configuration and World Studio programs, and the included manuals do little to explain what I want.
I just want to make minor changes, for example I don't care to have 3D meshes for Diemos, Phobos, and most other irregular moons and asteroids. They are already modled to be 3D, so I'm wondering how to make it so that the 3D meshes won't be included for those type of worlds.
I was also wondering why the "surfaces" of planets such as Saturn have very spikey surface meshes. Likewise, the Cape Canaveral area has some weird cliffs in the area, and part of the nearby ocean looks like a tsuinami. So I was wondering what's the simplest way to just flatten some unwanted hills.
Well, thanks!