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To give some scale to my mesh, I included the mmu.msh from the default orbiter installation. The mesh is there, but no texture.
http://i89.photobucket.com/albums/k207/Notebook_04/08101711-12-30BlueStreak.jpg
This is the base .cfg
I've tried the TEX value with and without the .dds extension, no difference. Not a big deal, its there just to give scale(which is wrong, back to gmax!) but I'd like to find out why.
Any ideas, thanks n.
http://i89.photobucket.com/albums/k207/Notebook_04/08101711-12-30BlueStreak.jpg
This is the base .cfg
BASE-V2.0
Name = Spadeadam
Location = -2.592507 55.061318
Size = 2000
BEGIN_OBJECTLIST
LPAD1
POS 0 0 0
SCALE 1
ROT 0
TEX Lpad01
NAV 130.20
END
TANK
POS 4 0 4
SCALE .5 2 .5
ROT 0
TEX1 Roof01 10 10
TEX2 Roof01 1 1
END
MESH
FILE mmu
POS 0 1 5
SCALE 1
ROT 270
TEX mmu.dds
SHADOW
END
I've tried the TEX value with and without the .dds extension, no difference. Not a big deal, its there just to give scale(which is wrong, back to gmax!) but I'd like to find out why.
Any ideas, thanks n.