No texture on mmu

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To give some scale to my mesh, I included the mmu.msh from the default orbiter installation. The mesh is there, but no texture.

http://i89.photobucket.com/albums/k207/Notebook_04/08101711-12-30BlueStreak.jpg

This is the base .cfg
BASE-V2.0
Name = Spadeadam
Location = -2.592507 55.061318
Size = 2000
BEGIN_OBJECTLIST
LPAD1
POS 0 0 0
SCALE 1
ROT 0
TEX Lpad01
NAV 130.20
END
TANK
POS 4 0 4
SCALE .5 2 .5
ROT 0
TEX1 Roof01 10 10
TEX2 Roof01 1 1
END
MESH
FILE mmu
POS 0 1 5
SCALE 1
ROT 270
TEX mmu.dds
SHADOW
END

I've tried the TEX value with and without the .dds extension, no difference. Not a big deal, its there just to give scale(which is wrong, back to gmax!) but I'd like to find out why.

Any ideas, thanks n.
 
Use OWNMATERIALS instead. This will make the mesh load the textures used in the msh file and use the MATERIALS definitions in the msh file instead of relying on a generic one.

If you still want to use a custom texture for the TEX entry, you need to define it in the file called "base.cfg" in the BEGIN_TEXTURES and END_TEXTURES section.
 
That did the trick. Twice in two days DaveS, many thanks!

N.
 
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