Request Mechjeb like addon?

cloakedwand72

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Is there a Mechjeb like addon or can some one please try to make one that dos every thing for you and works for every spacecraft?
 
I don't know what exactly MechJeb can do, because I've never used it, but maybe this is the closest to what you want:
[ame="http://www.orbithangar.com/searchid.php?ID=5269"]Universal Autopilots 0.3.1[/ame]
 
make one that dos every thing for you and works for every spacecraft?

If it always did everything for every spacecraft, where would the fun be? At least half the fun is the piloting...

Anyway, the ability to "do everything" is not in a single MFD. Looking at the MechJeb fourm post here, here's a sampling of what MFD's can help you do what you want to do:
  1. Ascent autopilot - some vessels have it (like the DGIV), but Universal Autopilots could do some of it
  2. Landing Guidance - use BaseSync to line your orbit up with a base, then use something like Universal Autopilots to actually land.
  3. DeltaV Stats - I believe BurnTimeMFD shows your current dV status
  4. Orbit Info - shown with the built in Orbit MFD
  5. Auto Docking - some vessels ( again, like the DGIV) have it built in, others can use something like RV Orientation
  6. Warp Helper - I believe there is an MFD/module which slows time acceleration near a set time/date
  7. Smart A.S.S (kind of weird name) - The built in Orbiter autopilots handle prograde/retrograde, orbit normal +/-, etc
  8. Other maneuvers - Really depends on what you want to do. Built-in there is Align Planes for reducing relative inclination, or Sync Orbit for intercepting another target, or TransX for interplanetary. Outside of the built in, there is the (highly recommended) IMFD for powerful interplanetary planning, and IMFD comes with AutoBurn, if you really don't want to do anything manually.

As to the working for every spacecraft, that is not a guarantee. For example, if you are running NASSP or Space Shuttle Ultra (fairly realistic versions of the Apollo and Space Shuttle missions), the above can handle actually maneuvering, but you won't get off the pad without flipping the correct switches to, for example, start the APU or raise the gear. The same goes for the XR series vehicles, DGIV, and other vehicles.
 
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The main problem with KSP is a complete lack of built-in navigational tools, so Mechjeb evolved into a sort of universal tool you can't really do without. I.e. stock KSP will not even show you what your orbital periapsis is!

In contrast with Orbiter, about 90% of things can be done with what is built into the simulator by default. But it requires reading the manual :)

[*]Ascent autopilot - some vessels have it (like the DGIV), but Universal Autopilots could do some of it

LaunchMFD.

[*]Landing Guidance - use BaseSync to line your orbit up with a base, then use something like Universal Autopilots to actually land.

Also AerobrakeMFD. Note that Orbiter actually simulates atmosphere as opposed to KSP :)

[*]Auto Docking - some vessels ( again, like the DGIV) have it built in, others can use something like RV Orientation

Largely unneeded in Orbiter, because the built-in docking MFD & HUD allow you to fly the approach manually without too much fuss.

Outside of the built in, there is the (highly recommended) IMFD for powerful interplanetary planning, and IMFD comes with AutoBurn, if you really don't want to do anything manually.

I think it's IMFD or TransX for most people. I have learned TransX so I never needed to learn IMFD :)
 
For landing autopilot and precise attitude control, try [ame="http://www.orbithangar.com/searchid.php?ID=5866"]PursuitMFD[/ame].
 
Is there a landing autopilot that can land (SpaceX Grasshopper-style) on a pad on Earth?
 
Is there a landing autopilot that can land (SpaceX Grasshopper-style) on a pad on Earth?

Not without maneuvering in really odd ways I don't think. UAP worked, but the methods that it used to accomplish things like orbital rendezvous & soft hover landings were bizarre at best, but completely impossible for a human to recreate.

I recall UAP putting ships in high speed spins and pulsing main engines while on approaches to space stations? :lol:
 
The main problem with KSP is a complete lack of built-in navigational tools, so Mechjeb evolved into a sort of universal tool you can't really do without.

I firmly disagree. IMHO such "complete solutions" as Mechjeb spoil the game. I never use those, the game trajectory plot tool is powerful enough to do everything, really.
 
The main problem with KSP is a complete lack of built-in navigational tools, so Mechjeb evolved into a sort of universal tool you can't really do without. I.e. stock KSP will not even show you what your orbital periapsis is!

When was the last time you played KSP? Several updates ago a map feature was implemented that displays both apoapsis, and periapsis. The built in navigation tool is also powerful enough to fairly easily plot transfers to the planets and set up orbital rendezvous. Mechjeb is certainly not required for the vast majority of maneuvers.
 
When was the last time you played KSP? Several updates ago a map feature was implemented that displays both apoapsis, and periapsis.

Yup. Now try using that for timing a burn.

The built in navigation tool is also powerful enough to fairly easily plot transfers to the planets and set up orbital rendezvous.

I'm going to refer you to the conversation on the issue we've had last May:
http://orbiter-forum.com/showthread.php?p=420001&postcount=791

Bottom line is, KSP started as a rocket-building game, not a space-flying game, so community had to provide the required nav tools. Hence mechjeb.
 
Yup. Now try using that for timing a burn.



I'm going to refer you to the conversation on the issue we've had last May:
http://orbiter-forum.com/showthread.php?p=420001&postcount=791

Bottom line is, KSP started as a rocket-building game, not a space-flying game, so community had to provide the required nav tools. Hence mechjeb.
Or you can download Kerbal Engineer if you don't want the autopilots. And there's an excellent browser-based launch window planner for interplanetary trips. Kerbal Alarm Clock is also useful.
 
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Yup. Now try using that for timing a burn.

It isn't perfect, but I've never had to use Mechjeb, or any third party tool for any maneuver. Station building, and interplanetary flights included. Those tools can make it easier, but they certainly aren't required for any given flight.
 
Would still be nice to have some more infos with the planning thing. But what I would really like to have is an encounter view. When you have an encounter, it's hard to see exactly what your orbit will look like when hitting the soi of the other body. Am I prograde, retrograde, what is the angle of my orbit? It would be nice if you could see that in a zoomed view or something like that.
 
It isn't perfect, but I've never had to use Mechjeb, or any third party tool for any maneuver. Station building, and interplanetary flights included.

Is there an easy way in vanilla KSP to set up interplanetary flights with the maneuver node system? My issue is that you can't move maneuver nodes past one orbit into the future, which makes planning difficult.

I know there are online calculators and stuff to calculate the angles and such to determine a launch window, but that takes away the fun from KSP for me. If I have to use some online thing to calculate the maneuver, I would just rather just do something in Orbiter with IMFD. That's why my KSP save only has stuff out to Minmus; if I have to do anything outside of the "seat-of-your-pants" flying, I just play Orbiter.
 
Is there an easy way in vanilla KSP to set up interplanetary flights with the maneuver node system? My issue is that you can't move maneuver nodes past one orbit into the future, which makes planning difficult.

I know there are online calculators and stuff to calculate the angles and such to determine a launch window, but that takes away the fun from KSP for me. If I have to use some online thing to calculate the maneuver, I would just rather just do something in Orbiter with IMFD. That's why my KSP save only has stuff out to Minmus; if I have to do anything outside of the "seat-of-your-pants" flying, I just play Orbiter.

There is nothing built-in KSP at the moment, that is also something I would like to have with the maneuvre node. The only way to plan is to say "it's about right for the angle now", then you plan something you see that you need to wait more, time warp, repeat. If we could move the node on Kerbin's orbit (or any planet) to see about where we should launch, it would be nice. Include this and an encounter view and I will be happy :cheers:
 
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