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Need alittle more info from your head ?
Either making the talkbacks 3D objects and animate them like the mechanic indicators that they are (move a small grey rectangle up and down)
Or make them a simple small rectangle in the mesh (2 triangles) and modify the texture coordinates (UVW) depending on status.
Advantage of both: all talkbacks could use the same static texture, no longer painting on textures and all information that needs to be transferred is either UVW coordinate updates or XYZ coordinate updates, vastly improving the performance of the SSU rendering.
Also, the talkbacks don't always change instantly on switch position changes. Usually you can have quite some delay there.