- Joined
- Nov 25, 2007
- Messages
- 1,667
- Reaction score
- 19
- Points
- 38
- Location
- Germany
- Website
- www.enderspace.de
- Preferred Pronouns
- Can't you smell my T levels?
It always makes me laugh when you get gamers bragging on about how they get 150fps when playing FPSs etc. The fact that they are running on a monitor that is set to 60/75Hz seems to entirely escape their tiny little minds.
That's funny, but is it really that simple? I imagine that if you have two refreshing mediums, there's no guarantee that these refreshes are synchronized. Consider an example of two games with different FPS running on one monitor, where the vertical bar is the refresh:
Monitor |.........|.........|.........|
..Game1 |.......|.......|.......|......
..Game2 |..|..|..|..|..|..|..|..|..|..|
Note how the first game's refresh rate makes the visible game state further diverges from what you see on the monitor, while in case of the 2nd game, many of the frames are indeed lost, but you can see quite a fresh frame on each monitor refresh. Does it make sense? I'm not sure myself, but I for sure can see the difference between 70 and 150 FPS.
Please don't think I'm bragging like that. Just happy here that Orbiter can run so smoothly, when I could never practically achieve 60FPS using the inline DX7 client.
My Launch MFD autopilot likes moar FPS. It runs smoother, because the preStep() is called more often
Last edited: