What is the maximum FPS that you get in Orbiter?

What is the maximum FPS that you get in that scenario?


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Scruce

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Go on to the Orbiter Launchpad; click on Space Shuttle Atlantis folder, then click on Atlantis ISS Supply. How many FPS do you get in the External View on average about 10 meters away from Atlantis?

EDIT: Forget maximum, I meant average.
 
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I thought you see the maximal fps. that would have been 350 in a normal scenario in space, the Atlantis scenarios are at 50 fps currently.
 
Atlantis ISS Resupply in a clean Orbiter install @ 1920x1118 full-screen window w/4xAA on: ~628 fps

XR2 at Brighton Beach @ 1926x1052 window & high-res moon textures = 532 fps external, 445 fps internal (main panel w/MFD refresh at 0.10).

[This is on Windows 7 x64 BTW.]

Two words: D3D9 pwns. :love:
 
Ummmmmmmm. 11-20 with DG-IV.

6-7 with XR2

3-5 with XR5

0-1 with thortons iss

Useless computer.
 
is this with the inline graphics or with the D9?

inline gets me between 75 and 80...

D9 yields more glorious 170~180 depending on whether i have the ENBSeries thingy enabled


thing is, my GPU is a monstrous beast who knows no stopping - yet my CPU was pretty good about 4 years ago... so that's my bottleneck right there :rolleyes:
 
Ummmmmmmm. 11-20 with DG-IV.

6-7 with XR2

3-5 with XR5

0-1 with thortons iss

Useless computer.


I get 13 With shuttle fleet

8 with Thorton's ISS

3-8 with Dbeachy's XR series

Even though I have 1 GB RAM.Although the highest framerate i've gotten in orbiter is 15 FPS
 
11.07.16 22-29-37 ISS.jpg
Hooray for laptops. :lol:
Core2 Duo CPU @ 2.1GHz
4Gb RAM
Win7 x64
Intel chipset thingamaboober.
 
Ouch, 15 FPS. How does Thorton's ISS compare? :P
11.07.17 10-11-12 BlockI.jpg
11.07.17 10-11-24 ISS.jpg
Progress M-62 scenario, December 2007.
Most of the framerate drop is from the solar wings and Baikonur pad; they have an absolutely enormous poly count.

I can launch the Soyuz rocket without much trouble as long as I don't look down at Baikonur while launching. Framerate is very playable with just the Progress/Soyuz in orbit, but docking/ISS operations are impossible. Ah well, I'll get a better machine someday...maybe in ten years... University is an expensive endeavour. :facepalm:
 
fps.jpg

D3D9 client, internal and external, v-sync obviously disabled for this test (otherwise there'd be little point, as it'd limit it to 60FPS).
 
Around 20 fps ( 19-22 ) with the 'standard' Orbiter install, in the Atlantis ISS supply scenario. ATI (pseudo) Radeon 7500 series ( Omega drivers - gpu 64 Mo ddr AGP 4X - cpu celeron 1.1 ghz - Via Chipset ). Full screen 1024 768. 32 bits. DirectX 9 ( 0 c ? ). XP SP1. Not any transparency effects.

Not famous, but i do with it for the moment.:shrug:
 
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Progress M-62 scenario, December 2007.
Most of the framerate drop is from the solar wings and Baikonur pad; they have an absolutely enormous poly count.

I can launch the Soyuz rocket without much trouble as long as I don't look down at Baikonur while launching. Framerate is very playable with just the Progress/Soyuz in orbit, but docking/ISS operations are impossible. Ah well, I'll get a better machine someday...maybe in ten years... University is an expensive endeavour. :facepalm:
And now with D3D9 client, RC30:
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BTW I get around 400FPS looking at Earth from geosyncronous orbit...on a laptop!

Absolutely incredible difference. +1000 to upgrading the inline client; I had no idea how incredible the performance boost would be.
 

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It always makes me laugh when you get gamers bragging on about how they get 150fps when playing FPSs etc. The fact that they are running on a monitor that is set to 60/75Hz seems to entirely escape their tiny little minds.
 
It always makes me laugh when you get gamers bragging on about how they get 150fps when playing FPSs etc. The fact that they are running on a monitor that is set to 60/75Hz seems to entirely escape their tiny little minds.
Please don't think I'm bragging like that. Just happy here that Orbiter can run so smoothly, when I could never practically achieve 60FPS using the inline DX7 client. :tiphat:
 
Hun... with the inline client, I get around 70-80-90 fps, even up to 110 in the Atlantis at ISS scenario. But with the D3D9 client, I get around 30...
 
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