HarvesteR
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- Apr 22, 2008
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what about - each UDVC cfg bears the reference to the classname of the vessels it should be bound to... like CamShake, which stores a list of configurations for each vessel class :hmm:
As in a list of classname entries? That would work perfectly, since everything a VC needs would be contained in a single file. (excepting of course, external meshes and whatnot)
Cheers
it didn't cross my mind, but now that you mentioned it, it's a must-have :thumbup: