SSU V1.25 Release

Status
Not open for further replies.
yes, if it would be possible to translate and rotate the RMS at the same time. Like the real one.
 
It's fairly simple from a coding standpoint, but the keys you suggested won't work; the Z and X keys are used for zooming in/out. How about using the regular number keys instead of the numpad keys, preserving the actual numbers used (i.e. 9 translates back, 6 translates forward, etc.)?
 
you might do it that way, I was just thinking of making it work more like you were using the translation joystick.
 
It's fairly simple from a coding standpoint, but the keys you suggested won't work; the Z and X keys are used for zooming in/out. How about using the regular number keys instead of the numpad keys, preserving the actual numbers used (i.e. 9 translates back, 6 translates forward, etc.)?

I just wanted to throw this out there.

Using the regular number keys as the translational controls is not very user-friendly. The mind has to see a single line of buttons as the input for forward/back/side/up/down. In other words, it's kinda confusing. Examples of this include Sputnik's MMU's. While they get the job done, they take a bit more trial-and-error to get right the first time.

If you do have to use those numbers, try to group the keys by function. Similar to the Firefly add-on where 1&2 control one engine, 3&4 another, and 5&6 combines the two engines(although the add-on in question actually uses three buttons per engine combination).

Another possibility is to use the arrow keys if the Payload Operations are handled from a VC. Combined with the Insert/Delete buttons, it should be a little easier.

I hope this was helpful. Good Luck! :speakcool:
 
Using the arrow keys, alonb with PageUp/PageDown might be a good idea. Thanks for the suggestion.
 
That would work nicely ! At first look, I was thinking that the arrow keys and the keypad keys were too close together for that, but if youuse your joystick for rotation and the arrow keys for translations, it would be alot like the real controls. I like it !!

Could it also be used for the RCS control ? Utilizing the transation and rotation at the same time?
 
Could it also be used for the RCS control ? Utilizing the transation and rotation at the same time?

Sure, it would even be possible to poll other joysticks than the one used by Orbiter. The only reason I have against this is Redburnes Flybywire add-on which works on creating such an ability for all vessels.
 
Just realized that PageUp/PageDn are used in the external view for changing the camera distance. Any other key suggestions?
 
how about the "," and "." they are only used fro the braking.

---------- Post added at 01:46 AM ---------- Previous post was at 01:44 AM ----------

Sure, it would even be possible to poll other joysticks than the one used by Orbiter. The only reason I have against this is Redburnes Flybywire add-on which works on creating such an ability for all vessels.

This addon works now, to have both translation and rotation at the same time ?
 
Just realized that PageUp/PageDn are used in the external view for changing the camera distance. Any other key suggestions?


I recommended the delete/insert keys because they are in the vicinity of the arrow keys, can be used in any camera mode, and during mission operations the trim won't be required ;).

The brake keys work, but are different to feel for without looking away from the screen.

Best of luck
 
Ins/Del keys might be the best choice; I don't like the fact that it changes the trim, but there doesn't seem to be any good alternative. The brake keys seem awkward and non-intuitive.
 
Either way you decide, I'm looking forward to it.
 
You guys are the bosses here, just throwing in my two cents. ;)

Does the Trim even change in the current release with the APU's off? (i.e. on-orbit)
 
You guys are the bosses here, just throwing in my two cents. ;)

Does the Trim even change in the current release with the APU's off? (i.e. on-orbit)
The Trim value (as displayed on the HUD) changes, although this does not have any impact on the shuttle unless the APUs are on.

---------- Post added at 08:42 AM ---------- Previous post was Yesterday at 06:49 PM ----------

Checked in code with the new translation keys added. The arrow keys control up/down and left/right motion; the Ins and Del keys control fwd/aft motion. These keys only work when Orbiter is in Rotation mode.
 
Bravo !!

I wonder if you could do one small favor ? Could you double the speed of the wrist roll ?
 
I've checked in code that uses the actual joint rates (for PL ID 2) for the RMS. This includes a faster wrist roll. I've also changed the rotation/translation values to the actual rates.
 
I've checked in code that uses the actual joint rates (for PL ID 2) for the RMS. This includes a faster wrist roll. I've also changed the rotation/translation values to the actual rates.
Do you plan to make the PDRS SM displays next? In that case, maybe you could find a bit of time for the PL BAY DOOR SM display?
 
Any suggestions for implementing Coarse/Vernier modes for the RMS? IRL, this is controlled by a switch on the RMS RHC; I think a keyboard command (Ctrl+V?) would be best here.

I'm also planning to change the key combination for toggling between the RMS and RCS to Ctrl+A; the cuurent combination seems to map to different things depending on the keyboard.
 
CTRL+V and CTRL+A sound OK for me, but maybe the short cut for the vernier mode should be closer to the arrow keys.
 
CTRL+V and CTRL+A sound OK for me, but maybe the short cut for the vernier mode should be closer to the arrow keys.
Speaking of key-combos, how about the NumPad Enter key for grapple/release?

I think we're pretty close to retiring the RMS Control dialog here! SJ ops can now be done from the aft flightdeck so the dialog buttons are no longer needed so that only leaves the grapple/release buttons.
 
Status
Not open for further replies.
Back
Top