It's fairly simple from a coding standpoint, but the keys you suggested won't work; the Z and X keys are used for zooming in/out. How about using the regular number keys instead of the numpad keys, preserving the actual numbers used (i.e. 9 translates back, 6 translates forward, etc.)?
Could it also be used for the RCS control ? Utilizing the transation and rotation at the same time?
Sure, it would even be possible to poll other joysticks than the one used by Orbiter. The only reason I have against this is Redburnes Flybywire add-on which works on creating such an ability for all vessels.
Just realized that PageUp/PageDn are used in the external view for changing the camera distance. Any other key suggestions?
The Trim value (as displayed on the HUD) changes, although this does not have any impact on the shuttle unless the APUs are on.You guys are the bosses here, just throwing in my two cents.
Does the Trim even change in the current release with the APU's off? (i.e. on-orbit)
Do you plan to make the PDRS SM displays next? In that case, maybe you could find a bit of time for the PL BAY DOOR SM display?I've checked in code that uses the actual joint rates (for PL ID 2) for the RMS. This includes a faster wrist roll. I've also changed the rotation/translation values to the actual rates.
Speaking of key-combos, how about the NumPad Enter key for grapple/release?CTRL+V and CTRL+A sound OK for me, but maybe the short cut for the vernier mode should be closer to the arrow keys.