Oh ho! You really could start doing "Orbiter Lightshows" now :lol:Did the elevation/azimuth change programmatically, elevation will be read from MFD scen blurb
Cool :thumbup:
.....a question came up:
how do I know if the spotlight is ON? I send a "B" keypress at spotlight installation, was wondering if you could allow reverse communication a la MBR_ITS addon pack. If not, I'm perfectly happy with the present situation![]()
There is a function for getting the "light-emitter status"
Code:
spotlight->IsActive();
Returns true if the spotlight is on, false if off.
Haven't used it, but looks like it will do what you need.
Otherwise I can add a dummy key function that will return 0 or 1 according to light-emitter status. No probs. Let me know if you need it.
Cheers,
Brian