
If the vessel is config based you can add your own attachment points.
OR
Just add this to the config file of the Spotlight:
; === Docking ports ===
BEGIN_DOCKLIST
0 -0.214 -0.042 0 -1 0 0 0 1
END_DOCKLIST
That will create a docking port at the same location as the attachment.
) - a gimballed autotracking spotlight (set to illuminate some vessel as long as it is in range.)A pitch setting seems indicated, if possible - I used a spotlight to illuminate a night launch of a Jarvis-Antares LR stack, and lit only the bottom of the stack.
Hi Wishbone, a gimballed/autotracking function would be simple - but if I animate the mesh, you will not be able to replace it and use the spotlight module as a torch, streetlamp, floodlights, etc. So, I'd rather keep it simple and multifunctional.A pitch setting seems indicated, if possible - I used a spotlight to illuminate a night launch of a Jarvis-Antares LR stack, and lit only the bottom of the stack. Another idea (with good add-ons there are a lot of featreqs) - a gimballed autotracking spotlight (set to illuminate some vessel as long as it is in range.)
All you need do is, attatch the light to a vessel, that has a movable attachment point.
All you need do is, attatch the light to a vessel, that has a movable attachment point.
Hi Wishbone, a gimballed/autotracking function would be simple - but if I animate the mesh, you will not be able to replace it and use the spotlight module as a torch, streetlamp, floodlights, etc. So, I'd rather keep it simple and multifunctional.
For illuminating launch pads, as n122vu noted, adjusting the touchdown points in the .cfg file can angle the light beam up or down as required.
Docking ports, RCS, etc. can be added in the .cfg.
I guess I could add a "Detach" function, that might be useful.
All the best,
Brian