myles: Open the Atlantis project, then go into Project->Add Existing Item and add the tow files.
How about something like this for the computers, or just adding the screens as MFD's?
http://orbithangar.com/searchid.php?ID=3222
First of all: These are no computer screens, but TV screens. We could show Camera MFD in them, I would prefer a dedicated rendering (at much lower resolution as camera MFD).
Second: Who commits such textures to the repository gets tied to a SRB on the next shuttle launch.![]()
Excellent! Easy way of becoming an astronaut! I don't think you'll have the clearance though...
Second: Who commits such textures to the repository gets tied to a SRB on the next shuttle launch.That's a promise. You will get closer to a shuttle launch as the astronauts.
Am I supposed to be laughing or running away?![]()
mt.exe : general error c10100b1: Failed to load file ".\Release\Atlantis_MLP.dll". The system cannot find the file specified.
BTW: Do we have a GAS container mesh and the structures to install them into the shuttle?
I added code to allow multiple item data entry to sourceforge.
CRT problem, anyone else see this.
I was looking at some launch photos of last week's launch of Atlantis and began thinking: how hard would it be to implement the RCS thruster Tyvek cover shedding during early first stage ascent?
Yes. This was just a thought after seeing some launch photos.Depends on how much effort you want to do for the effect... We could make each cover a short lived-vehicle using mayfly.dll. we would not even need to write special code for the covers them selves, a mesh and mayfly.dll would be enough. But creating the covers and fragments at the right spots is harder.