Orbiter Screenshot Thread

Holy :probe:! Did you do anything special with those clouds?
Nope, these are the standard level 11 & 14 Earth textures available from downloadorbitersim.com, I was surprised to! :thumbup:

Edit: The only downside to this, is there is a huge unsightly seam down one side of the Earth.
 
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My First docking with Mir. after 50 ISS Missions, DGIV "Thermopylae", Finally did its first docking with Mir.
 

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Each level is 6 m high and 12 m square. This is except for the first level which is 6.7 m high and 12 m square. There are a total of 12 levels. The Orbiter Access Arm is mounted on the 7th level which is also called the 195' level. One level above it mounted a special structural extension is the Intertank Access Arm and the GH2 vent line. The Gaseous Oxygen Vent Arm(GOX Vent Arm or GVA) is mounted between the 10th and 11th levels.
Do you have a reference for the 6.7m of the first level? I just came across this, but I don't know if it is accurate or up-to-date. The labels seem to indicate that levels 2 to 12 are 20' apart, that the top of the ramp is at 53', and level 2 is at 100'. This would mean for the first level a height of 100'-53'-20' = 8.23m.

Also, are the 53' = 16.15m for the for the height of the ramp upper surface correct? My current mesh is using a height of 14.3m which I guessed from images, but I might have to adjust the mesh now because the difference is a bit too large to ignore.
 
Thanks to HAL9001's post earlier in the thread (here), I decided to build my own one. Here's a crew member leaving the base to pick up supplies on Earth:

11071419-31-48UMmu_XI0-Lee_Nash.jpg


DG-IV closing the nose cone:
11071419-33-29DG-IV-140.jpg


Moving out of the hangar:
11071419-34-18DG-IV-140.jpg


Engage!:
11071419-35-10DG-IV-140.jpg


As seen from the base:
11071419-35-44TranquillityMuseum.jpg


Speeding away:
11071419-36-10DG-IV-140.jpg


Pitching up:
11071419-36-43DG-IV-140.jpg


Nominal MECO:
11071419-37-57DG-IV-140.jpg


TEI (done with UAP):
11071419-45-17DG-IV-140.jpg


On the way:
11071419-45-47DG-IV-140.jpg


Capture:
11071419-49-45DG-IV-140.jpg


Reducing orbit apopsis:
11071419-51-16DG-IV-140.jpg


Just before de-orbit burn with the Moon in the background:
11071419-55-26DG-IV-140.jpg


Last sunrise:
11071419-56-56DG-IV-140.jpg


Entry interface:
11071419-58-14DG-IV-140.jpg


Plasma:
11071420-03-35DG-IV-140.jpg


11071420-03-50DG-IV-140.jpg


11071420-04-10DG-IV-140.jpg


It's not slowing:
11071420-04-34DG-IV-140.jpg


KSC:
11071420-04-50DG-IV-140.jpg


Oops:
11071420-05-08DG-IV-140.jpg


Trying to turn around:
11071420-05-32DG-IV-140.jpg


Then it burnt up and exploded...I don't know where the picture of it is, though...
 
@HAL9000 & Chub777 - I really like the look of the Prelude Base on the moon without the pad rather than with. I think it looks much more realistic. Very cool guys.
 
Hey Chub777

Instead of Reducing orbit apopsis with fuel, try to do a aerobrake or even a direct reentry. It's quite fun... and a challange. ;)
 
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UCGO Mining Pt.3;

MoonMapSat2 (MMS2)'s mission is to prospect the lunar equator for high abundance of a material called Moon Salt (It isn't normal salt ;)). This is what the UCGO have been mining the Moon for all along, Moon Salt is an ingredient in high power combustion engine fuel. UCGO has contracts with KFuel, which is the primary consumer.

Putting MMS2 into orbit, a UMmu takes MMS2 out of the cargo hold to prevent a collision when the solar panels unfold:
picture.php


Solar panels unfold:
picture.php


Preparing to establish a link between MMS2 and AFLS 18 through the Long Range Antenna:
picture.php


LRA deployed:
picture.php


The link is established, then AFLS 18 leaves the scene:
picture.php
 
Hey Chub777

Instead of Reducing orbit apopsis with fuel, try to do a aerobrake or even a direct reentry. It's quite fun... and a challange. ;)

True. But direct re-entry at that speed?
 

this picture is really cool!

---------- Post added at 14:07 ---------- Previous post was at 14:04 ----------

@HAL9000 & Chub777 - I really like the look of the Prelude Base on the moon without the pad rather than with. I think it looks much more realistic. Very cool guys.

you might want to see the Titan-base-texture I made for REOTIO:
http://flickcabin.com/public/view/full/108248
http://flickcabin.com/public/view/full/108247
http://flickcabin.com/public/view/full/108249
http://flickcabin.com/public/view/full/108250
http://flickcabin.com/public/view/full/108251
http://flickcabin.com/public/view/full/108252
http://flickcabin.com/public/view/full/108253
http://flickcabin.com/public/view/full/108254
http://flickcabin.com/public/view/full/108255
 

HAL9001, you'd be able to see that logo from space. Super-bright! You need to be careful, you might dazzle incoming pilots.... :lol:

EDIT: Joking apart, as n122vu says next, I like the pad. That's a good idea mixing the concrete-yard-effect area and the bare earth area effect.
 
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I like the pad texture though. Very cool.
 
I love the pic in the hangar ! :thumbup:

I've been playing with a new LV idea today, if something come out from it it would be the "Sigma" rocket.

11_07_15_20-20-14_Sigma1.jpg


1 SSME + 2 SRB

The "problem" for now is that the vehicle reach 9G of acceleration :lol: Not man-rated yet !

Obviously, the core stages have to be longer, more propellant mass should fix that acceleration "problem". :hmm:

Still, it's fun :P
 
HAL9001, you'd be able to see that logo from space. Super-bright! You need to be careful, you might dazzle incoming pilots.... :lol:

EDIT: Joking apart, as n122vu says next, I like the pad. That's a good idea mixing the concrete-yard-effect area and the bare earth area effect.

I didn't work the texture of ground into the base-texture, beause I wanted to have it to have excactly same effects (reflections, gloss, etc...) ad EXCACTLY same colour as the ground, because otherwise there ALWAYS appear that DAMN corners wich are produced by a very slightly colour-difference that can only be seen when the colours are nect to each other. so I just made the texture transparents at some parts, than I marked the corners of these parts and a small area around it and used blurr in the marked area,, to let the trnasparent slighly appear...
I can upload it the texture here, too and I can make some screenshots wich will show, that the texture works on earth, too and the onlyest difference is that the logo would be wrong. maybe you will use the texture-parts wich are for the pad/ground in other textures, too.
 
STS-135 Flt day 5.
 

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