Oh ok then, 6 hours it is then!
Any other ideas anybody?
Ideas? Pick some: :rofl:
If you have failures in your plan, maybe have some classic old backup systems in your system. For example a simple laser rangefinder with a simple sight. I doubt that it can be used much by the player directly, but alone being able to revert to it should radar and other gismos fail might be useful (for example then only updating the range or angular rates by player request via keyboard or mouse, and then take between 30 seconds and a minute to get a update of the information, instead of instant realtime data from the radar)
And don't forget a grapple fixture - it is the first thing, people will miss near a space station.
And maybe invest some development time after the initial release for customization interfaces - like allowing the crew to make the space tug their personal realm. Or let a player who likes to maneuver like a wild hog to install some extra fuel tanks outside almost by duct taping it there. or even allow some large modifications there, like turning the tug into a small short range space tanker for transporting fuel between space stations. Or a EVA work boat (Think Planetes there)
If you want to allow EVAs from the space tug, remember that you need three people for a safe EVA. Two outside in a buddy system, and one inside to control the spacecraft and assist the astronauts outside.
And remember: Space is full of radiation and the longer something is there, the more often something will fail by radiation damage. Especially computer glitches happen really often. Anything that might be a computer inside (which is, by current technology, almost everything), can have upsets. Maybe let the player encounter some annoying ones, that are never by itself fatal, but might happen at the wrong time.