OHM Help orbiter addon for space engine

I want to buy fir SE a high res level 14 to 20 earth as well. Go to kluds addons and load grand canyon mod and I want to purchase whole earth that detail for SE and then work toward the other planets
 

I think just because it is animated. Someone would have to code it. Not sure if SE has that.
 

I think just because it is animated. Someone would have to code it. Not sure if SE has that.
Someone could do that, though, right, that would be so much fun. Would you be able you help space engineer or some of the space engine people do it
 
In orbiter there are city meshes. We have where you can move people around.

In UMMU which really doesn't work in 2016. They had where you could have vessels move around. So you could have cars move around.

But I asked on Discord about bases and animation and not possible now.
"Unfortunately not yet, animations are not supported, in the legacy version or 0.990 version"
 
But I asked on Discord about bases and animation and not possible now.
"Unfortunately not yet, animations are not supported, in the legacy version or 0.990 version"

So you did exactly that task, that @tornadotodd should have done earlier in first place.
 
In orbiter there are city meshes. We have where you can move people around.

In UMMU which really doesn't work in 2016. They had where you could have vessels move around. So you could have cars move around.

But I asked on Discord about bases and animation and not possible now.
"Unfortunately not yet, animations are not supported, in the legacy version or 0.990 version"
I wander what it would take to attempt it in a beta version
 
So I stand corrected. There is a base vessel. I think it is static.
 

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So I finally got my LM Lander into SE.
When you are used to Orbiter or anything, for me something new can be hard/difficult/frustrating.
just getting a mesh was hard. Mainly due to my modelling skills.
But as right now animation is not a thing. I had to import my mesh into obj when merges all parts into 1 file.
 

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