Gaming Digital Combat Simulator Thread

If you've never played DCS before at all, I'd encourage you to just download the free DCS World and run through the Su-25T campaign to see if it's the sort of thing you'd be interested it.

But you already spent money, so nevermind.

Steam doesn't seem to want to realise I've played more than two minutes, but I have flown a good many Su-25 missions. I haven't had time lately to touch Combined Arms (which I assume is what you're talking about) but come spring hopefully it will become possible. I just want to pick it up at the lowest price, even if I don't play it just now.
 
Steam doesn't seem to want to realise I've played more than two minutes, but I have flown a good many Su-25 missions. I haven't had time lately to touch Combined Arms (which I assume is what you're talking about) but come spring hopefully it will become possible. I just want to pick it up at the lowest price, even if I don't play it just now.
Was talking to Quick_Nick, actually... He asked what would be good to buy as a first item to buy in the DCS series, and the answer I would give is "nothing, just use the Su-25T."

But he was too quick and had already purchased before I replied.

I don't think I'll pick up FC3 on Steam for $20. I already have a ton of planes/copters to use and don't need to spend more money on stuff I may not even get to this year...
 
I don't think I'll pick up FC3 on Steam for $20. I already have a ton of planes/copters to use and don't need to spend more money on stuff I may not even get to this year...

Same here, which is why I didn't jump on the previous sale this week, and today only grabbed the Ka-50, leaving the UH-1, P-51, and Combined Arms for another time. I rarely have time to even fly the aircraft I already have. Unfortunately, I suffer from the "I can't pass that deal up!" sickness.*

*Off-topic: (It's because of this affliction that I also bought a 500GB PS4 recently. I won' get much use out of it until the next Uncharted and Batman games come out, but the guy was selling it with 2 games (Ghosts, Assassin's Creed IV) for $400. Too good to pass up).
 
No service awards today. :P
 

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My first three flights in the A-10A have all ended similarly....
 
Well, any "landing" you walk away from... :P

I just flew the Ka-50 again. It seems like all my previous frustration was caused by a bad Joystick setup.
Set some big curve values (50), now I'm slowly getting used to flying it.

What a surprise, helicopers CAN fly :lol:!

I'll buy that whomp-whomp-whomp-whomp thingie now :cheers:
 
Currently downloading the training for the Ka-50. Daughter is asleep. I foresee another night where I, however, do not sleep... :goodnight:
 
I too couldn't resist. So I'm now owning a copy of "Combined Arms" and may help with the groubd units next time we play that mission. At least if I can figure out how things work there. ^^
 
Why did you eject from your A-10A... you only had a burning engine, thats no reason to discard a perfectly healthy aircraft...
 
So, the moment; first flight in the SU-33. Nothing fancy like attempting carrier operations yet, but loads of fun just the same. Read up as much as there was to read in the FC3 AFM, made an ME scenario without threats and an orbiting tanker for the test flight, and jotted down a rudimentary outline flight program of what to try out. Here are the pictorial results:

ISA conditions, 60% fuel, two ECM pods and a couple of AA-11 Archers on the outboard pylons, just to carry something. TOW 24.8 t, exactly 75% of MTOW, by chance! After some taxi tests and checking trims all green, proceeded to take off from Batumi, with flaps and slats extended. Noticed immediately upon application of full afterburner a tendency to pick up the nose, and held it down with slight forward stick. Rotated at 310 Kmh IAS, cleaned up, set 80% power and leveled at 2500 m. Some expected fighter flight control "skittishness" was experienced during the climb, but easily trimmed and nowhere near as bad as anticipated.

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Used the radar in Track While Scan - Beyond Visual Range mode to locate the tanker.

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"Ahh! Contact! Fill her up, check the oil and clean the windshield!" (Those who have watched, from years ago, "The Final Countdown", with its rather flawed plot but fantastic real air to air scenes will know what I am talking about.) As I expected, I much prefer the drogue and probe refueling method over the boom system. So much more natural to fly the probe (yes, people; The Probe!) into the basket. I was even able to maintain contact throughout the tanker's turn, and quite easily maintained position with a very slight excess of power (which would later help as the tanks filled up and the GW increased) and occasionally dabbing the speed brake every time I noticed the hose beginning to reel in. There's a HUD mode for refueling, but it did not seem to be centering me on the drogue very well. It was easier by eye.

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Transfer complete...

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...said goodbye to the unconcerned "tail-gunner"...

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...and with plenty of fuel to burn, went on to some speed checks. First time over Mach 1 in DCS...

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...and a bit later, at 10,000 m level, attained this sortie's maximum speed of Mach 1.9 (taking into account viewer paralax error on the instrument). That is fair shifting!

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Tested for a referencial absolute cieling. Found it at approximately 16,200 m, for the given loadout and weight (25.2 t at that moment).

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Then, could not resist the tempation for a zoom climb cieling, from 12,000 m at Mach 1.75 (The Right Stuff style), with a smooth transition to a +75º pitch. Ah, memories of the good old stock Delta Glider ;), but the attempt to enter LEO failed at +23,000 m. I was wondering what the ITT's might be registering at this stage, thinking of a flame out, but WTF, look at those canards as it crested!

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Back down for some slow flight trials before attempting an approach...

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And the landing, at Kobuleti. There was that very useful AoA indexer again. From the slow flight tests, I had already figured the VAPP at this LW would be around 240 Kmh IAS. The indexer was happy (unbracketed green in stabilized approach) at 255 Kmh. I won't argue with it; that's what it is there for. And the ILS on the HUD seemed to work quite well, though it did seem to take me a little bit too far up the runway after crossing the threshold. Again like on takeoff, after touchdown, there was a tendency for the nose to stay up, and had to be positively flown down. Speed brake out, and effective wheel brakes, by comparison to the SU-25T's. Very nice.

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Here's my after flight debriefing with the CO (just kidding, I did not do any slow rolls or loops!).


I had tremendous fun, for an hour and forty five minutes. This sim really does get better and better. Pity about the problems all the third party add-on developers seem to have.
 
Why did you eject from your A-10A... you only had a burning engine, thats no reason to discard a perfectly healthy aircraft...

I neglected to mention that those were two different flights.
In the first flight, I failed to eject. In the second flight, I ejected but wasn't even on fire. :lol:
 
The comments on the ED forums are true... The Huey actively tries to kill you!
Especially during the transition to hover.
I had to repeat a long formation flight with two Ukrainian Hinds just because of moving the throttle collective a bit to fast.

Survived the second try, great, I can follow my new orders now :rolleyes::
Shortly before a stop at Senaki, the Euronews reporter sitting behind us spotted "a welding"...
...followed by the nice sound of impacting bullets...
Too much for the stomach of that "hot redhair". Guess who has to clean up the mess... :sick:

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The debriefing showed that the guys shooting at our nice white chopper with UN markings and Spanish flags were Americans... and the Russian are on our side.
Must be a technical reason, the russian paratroopers look a bit UN-ish, leaving only the US infantry as properly armed enemies.

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The previous mission, delivering supplies (complaint by a guy at the outpost: "You forgot the adapter for the Play Station!")
 
Completed the simple anti-SAM Su-25T instant action mission. Although, the plane was destroyed shorty before completion. (pilot made it out...somehow) I couldn't figure out how to evade the last SAM. I think I forgot to use chaff, and instead only used flares. :P

Getting used to flying a plane with keyboard and mouse...
 

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Taking the Ka-50 for a spin after completing the interactive startup tutorial.
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Key learning: Always, always check joystick/HOTAS/control axis assignments when starting a module for the first time in DCS. It seems by default it assigned collective and cyclic mappings to my X52 rudder pedals, and for the first 3 tries, as soon as engine 2 spooled up, the Black Shark did a quick backflip and ended up laying on her back on the apron. Not to mention it assigned collective on the X52 to the slider rather than the throttle axis. Once I sorted all that out, startup was quick, and she's a beauty to fly.

On to the next tutorial! (sleep is waaay over-rated. Besides, I took a nap earlier...)
 
The comments on the ED forums are true... The Huey actively tries to kill you!

I so nearly got that Huey instead of FC3! :) Glad it is flyable, after all.

Well, I could not resist getting to the pièce de résistance of the SU-33 experience for the second flight, though I admit with much trepidation. I set up a scenario in ME with Admiral Kuznetsov, just off Batumi, going hell for leather with a good bone in her teeth, into a 4 m/s wind.

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<GULP> That does look dreadfully short, even with the benefit of a ski-jump ramp.

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So, sorry, no screenshots of the take off. Too much happened very quickly and it was all a rather concentrated, hair-raising moment. Considering the "classical" carrier landing accident (hitting the transom), I opted to do a couple of high dummy runs over the deck, pause, and have a look at the clearance I was getting before I committed to attempting the landing. I was glad I did, as on looking at the first pass I was somewhat lower than I thought I might be in relation to the deck...

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I had done the first pass in a preliminary, normal runway landing configuration. The second pass I did in the configuration I would be actually making the attempt with. Speed brake out and a higher power setting so that I would already be spooled up in case I bolted, the way it is done IRL.

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I was also wondering how well simulated the landing might be. Though I implicitly trust ED's exhaustive thoroughness; was the code related to carrier landing still in Beta and buggy, perhaps? Turns out I had nothing to worry about on that count; more in a second.

Anyway, third pass was to be the landing, if everything looked okay. I reviewed the procedures (nothing in the FC3 manual, just stuff accumulated as a result of having been a Naval Aviation fan once);

A). Resist every temptation to flare to a greaser. The aircraft is supposed to be built to take it (ahem, coders? Fingers crossed, this one is going to be bone crunching).
B). Most probably I would miss the "wires" and bolt. Immediately I was to retract the speed brake and apply full power for the go-around.
C). If by chance the hook caught and I stopped, reduce thrust immediately.

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Well, there was an almighty "CLACK!", the nose slammed down, the aircraft snaked a little and all at once I was stopped. I thought I had broken something (did I overdo the pancake?). I popped to external view to see what I had bent. Looked intact. The noise, presumably, was the hook striking the deck or snapping up as it collected the wire. Round of applause for the developers! Well done. That was suitably exciting.

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What would be worrying me now, if I had done this IRL, would be over-confidence. I would expect a harsh talking to from the Russian equivalent of CAG, over-emphasizing the tiniest mistakes and generally making me feel as useless as a Jet-ski in the Sahara!

At sometime during the proceedings while I was using the Landing HUD mode, I had some curiosity about Instrument Carrier Landing Systems, mainly about their stabilization and if there were any military, ship borne equivalents of WAAS, for example. To cut short my pondering, I share some of the links I looked up afterwards to clarify some doubts.

Russian Landing System (very little about this).

Interesting PDF on ICLS for Tarawa and Wasp class.

JPALS

ACLS

Well. That's my DCS SU-33 initiation complete. It is all hum-drum learning the weapons employment now (and continuing to be as careful doing these sort of landings every time).
 
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DCS 1.2.8 Open Beta is now available for download DCS World Open Beta Website, with the F-15 AFM, Su-33 and Su-25 6DOF cockpit, the new free TF-51 Mustang, and much more!

---------- Post added at 23:15 ---------- Previous post was at 19:55 ----------

A couple of my second test-flight (whoever decided to put the restart mission command, LSHIFT+R, so close to the fuel receptacle command, LCTRL+R, I'm writing him/her an angry letter):

Mach 2 acceleration at 40+k feet:
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After a 55° pull-up, peak altitude:
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And finally on approach, after 40 minutes of flight and less than 1000 lbs of fuel left:
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I'd have liked to have written it up in more detail like Keith did with his Su-33 flight, but the accidental restart of the mission...:beathead:
 
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Far from hum-drum, it was the "awesome" experience of AA weapons employment.

Got some DCS time again last evening, plus I had to give my eyes a rest after the previously described extravaganzas. I printed out the few pages from the manual relevant to radar and IRST employment and kept them on hand. With more intent to get some practice with the detection and target acquisition sensors than to actually fight on my third SU-33 sortie, I set up an ME with some "drones". Here are the protagonists.

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I included an F-5E Freedom Fighter aggressor on patrol and an A-10C on a mission coming in from the north to bomb Kobuleti (the only armed aircraft in the scenario). With the latter I unwittingly put some pressure on myself to utilize the sensors for their true purpose early on, at the time of my lowest experience level managing them. I also noticed that the L-39ZA is a very detailed model, wondering if there are plans to make this one flyable(?).

I went looking for the A-10C first, and initially searched for it passively while flying north to the intercept with the IRST in BVR mode. Did not detect anything, though I swept it through various azimuth and elevation settings, and figured I was using it all wrong and that it was probably a very short range sensor (there was a lot of pausing and re-reading, all the way through this session). I was later to prove to myself how wrong that assumption was. It is an excellent sensor, it is just that A-10's low IR signature keeps it quite safe.

However, I was eager to check out the "look down-shoot down" capability of the radar and switched the thing on in SCN BVR mode.

First thing was first; the A-10C was jamming with music (sounds like I'm describing a Bob Marley fan!). Though this effectively spoofed my HUD with multiple fake contacts, it also gave away the bearing to the A-10C. Had it not jammed, I may never have found it in time (A-10 drivers, please take note). I am going to take a moment here to list a few impressions and some confusions that were cleared up pretty quickly on actively utilizing the radar during these few minutes.

First, I am thrilled that you actually have to work quite hard with the radar to get a detection (on non-jamming targets, especially) and that everything is definitely not handed to you on a silver platter the moment you switch it on, as on old sims like the original Falcon. It is wonderful!

The HUD display of SCN BVR foxed me a bit, to start with. Basically, I was expecting to be able to extract azimuth and elevation reference (boresight style) from the HUD and azimuth and range from the HDD. Not so. In changing the range scale on the HDD, I was noticing contacts were moving up and down on the HUD, too, mimicking the HDD. Both displays give you azimuth and range reference in BVR mode. Determining the elevation is up to you.

It is vital to use every available feature of the radar to detect contacts effectively, especially if in look down. Apart from the azimuth control, there is an elevation control, presented as a relative altitude setting, an expected range preset for the search, and a pulse repeat frequency setting to optimize detection of approaching or receding targets. The following shot best shows everything that I was wrestling and sweating with at this stage, including the opponents jamming (that A-10 was going for Kobuleti with dogged determination).

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Figuring I may as well try, I hit the target lock, and at the short range (I had no idea how close I really and specifically was as a consequence of the A-10's music, and TWS mode seems to be pretty useless while being jammed), the radar burned through the ECM and locked. I was almost on top of the contact, about 15 clicks. It was a pretty good firing solution, so I released a single Alamo C (from what I have read previously, it was always PVO policy to release two missiles, a SARH and an IR, which is why they had both versions of the same missile as from the AA-3 Anab on the SU-15, but I had no IR solution as a result of switching off the IRST, so could not follow through). As the manual indicates, I turned away slightly while keeping the radar traverse within travel limits to reduce the closure rate on the contact. I immediately realized I had botched this; I had turned across the nose of a Sidewinder carrying A-10, into his own cone of engagement.

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Lesson learned, and forgiven this time. The A-10 became much too engrossed in attempting to evade the Alamo to consider me, dumped his weapons (my mission was accomplished with this, whether the missile hit or not) and did not actually set up a very good evasion profile, climbing steeply and tracking obtuse to the incoming missile...

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Though he got out, I reckon a visit to the burns medical unit was in order.

I went on to try out the IFF feature of the radar on the tanker, confirmed that there is no IFF for the IRST, and then generally used the IRST to detect the B-52, which was also doing its part jamming the radar.

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I got a weak IR signature form the B-52 and locked on. Unlike the radar, the passive IRST gives no range information while scanning, but after locking onto the B-52 it provided a range scale and revealed it had detected the aircraft at over 100 km. Impressive. While doing this excercise, switching between radar and IRST repeatedly, I suddenly got a RWR warning of an airborne radar, which could only be the F-5E coming to take vengeance for the A-10 loss. Remembering the recent lesson not to immediately start jamming, I went passive and scooted north until the radar warning ceased, then turned onto the last bearing of the warning with the IRST on. I soon locked onto the F-5E, which had lost heart, turned tail and was returning to its patrol area. He did not even know I was there and I got him with a Archer, with the boresight IRST mode, from spit-ball range. No chute from him this time, unfortunately. That IRST is something!

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I played around a bit more with detections of the other contacts and then, considering that it had been a good training session, returned to the carrier. The vessel had passed a point in its path at which it turned and the 4 m/s wind down the deck was now a 3 m/s crosswind component from the right. One last challenge, then; carrier crosswind landing. I caught the three wire this time. Phew! Another hour and four minutes time in type.

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I think it is obvious from this post; I was impressed to the point of being floored by the detail for AA sensor management in this sim. My sincere apologies for such enthusiasm! I do not think the results would be as positive once up against something with real teeth (ie; F-15C) to bite back with, though. In any case, I think this would be the last detail report from me on the Su-33, save perhaps a nowhere near as extensive mention of the campaigns. Thanks for your patience!
 
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