Finally started making use of the Su-25A I picked up on steam sale a few months back. After going through the trainings (made easier by the fact that it's basically the Su-25T without a Shkval), I started on the campaign.
Failed the first mission a couple times and restarted, ended up with a success. However, I'm not very impressed with the Su-25A campaign compared to the Su-25T campaign, and I'm not sure if I'll end up finishing it.
Thoughts:
- Oh hey cool, there are a bunch of other planes involved in this "strike package." I get to take off with them, rendezvous with them at a certain place at a certain time...wait a minute, I can't get there in time. That's okay, most of them are behind me. Except suddenly, at the appointed time, all of the NPCs teleport to the rendezvous location and start heading for the target. I was able to work around this by just getting off the ground ASAP. Still really frustrating to have to spend 25minutes flying from takeoff to the target when apparently we have teleportation tech.
- Mission scripted voiceovers were jarring and in English. I'd rather have the same-old text-to-speech in Russian than an awful recorded English voice.
- Turns out that despite there being 8 other Su-25s in this "strike package" (not counting my wingman who I figured would be useless), not a single one fired a shot. Not one. They apparently all overflew the area full of bad guys, then went home.
- Turns out that (I think, looking at the mission editor) I could do the exact same thing to get a mission success. All it seems to care about is that I entered the target area, left the target area, survived, and landed back at base. I'm fairly certain I could get a 100% result without firing a shot.
- I didn't end up missing not having my Vikhrs very much, since all my targets were nicely lined up on a road for me, and a single bombing run with FAB-100s took out most of them (not that I needed to do that anyway...)
- Perversely, I kind of like having to fly for 200km to get from base to the target area. It's more realistic than the Su-25T campaign only needing to fly for like five minutes. That said, without an autopilot it gets tedious rather quick--but there's a certain degree of satisfaction in hand-flying on course and staying +-20m of the right altitude. But then again, if I'm going to spend 95% of my time in hand-flying IFR routes, maybe I should be using FSX instead... My fiancée also didn't really appreciate the increased mission length. Although actually, it might not've been that much longer, it just certainly felt that way, since with the Su-25T I spent 80% of the mission actually shooting stuff.
Le sigh...I was hoping (expecting) to get more out of a paid module than I did out of the free stuff, but I guess that's not to be the case. Rather disappointing. Unfortunately, there doesn't even seem to be a place for feedback on the Su-25A on their website...
The plane itself is great, sure, but from the two missions of the campaign I've seen so far, the campaign is a buggy mess that I might as well ignore...