Project Atlas ICBM development

Maybe try to use Sketch Up for modeling...

My texturing not good to,but make a small cilinder put it at center of anim8tor than apply texture...

imagesVXq81496.jpg
 
What I am aiming for is something that looks like this. If I wrap the logo all around it, it will looks strange.
 

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  • topping_atlas.jpg
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I am going to release it to Orbit Hangar as soon as astrosammy gives me the guidance file. Then when he finishes the base I will release it as a package.
 

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  • ATals I.JPG
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Nevermind, I'll upload it now. The guidance will be added later.
 
What I am aiming for is something that looks like this. If I wrap the logo all around it, it will looks strange.

You can use my updated textures for Mercury Project if it helps (they are in Orbiter Hangar). I made a detailed texture that could be adapted for the Atlas missile with small changes.
 
Alright. I will release two versions of the ICBM then. Thanks!

---------- Post added at 09:19 AM ---------- Previous post was at 09:10 AM ----------

Right now I am working for a better warhead. I'll post pictures up as soon as I finish.

---------- Post added at 10:19 AM ---------- Previous post was at 09:19 AM ----------

Keep in mind that the silo will be released sometime in mid-July along with Altus AFB tiles. For those who have tested the rocket out already, what would you like to see done to the meshes? Any suggestions on improvements?
 
Good morning gentlemen,
For Mr. MJR, I think I speak for everyone when I suggest verniers.
 
Explain to me the concept on the vierners when the ICBM launches. I am not familiar with it.
 
Good morning gentlemen,
For Mr. MJR, verniers added extra stability during launch. They look like this:

guidance.gif


atlas_vernierx.jpg


There are two engines on each side and provided an extra 2000 lb of thrust.
 
Would you like me to make it a static mesh or animated to where it goes from straight to diagonal? I am not very good at animating, but I can try.
 
Good morning gentlemen,
For Mr. MJR, you won't be able to make an animated mesh bcause verniers didn't move. However, they were fired about 2 seconds before the sustainers and the booster engines, or the 3 on the bottom.
 
Oh ok. So you just want me to make to of them on each side? Easy stuff.
 
Good morning gentlemen,
For Mr. MJR, essentially, yes. I also saw that the ICBM is one stage, but it was actually 2 stages. Here is what I mean:

AtlasBoosterJettL.jpg


I hope this clarifies a few things.
 
Well, verniers can't be made with multistage2 as the direction of the exhaust texture can't be changed.
 
I just made it with the texture pointing down. BTW, I can't see the picture you put up.
 
Good morning gentlemen,
For Mr. MJR, sorry the picture doesn't show up. I'm sure you know what I mean though. For Mr. Astrosammy, do you know when the next Site 11 beta will be released?
 
Good morning gentlemen,
For Mr. MJR, sorry the picture doesn't show up. I'm sure you know what I mean though. For Mr. AStrosammy, do you know when the next Site 11 beta will be released?
Not quite.
 
I'm currently making the base ready for MJR's Atlas, it should be ready on Sunday.
 
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