Search Ares V

Do you have any views of your rockets? I am thinking about to join too. "?"
But I am just a Draftsman and not a Programmer.
Greatings
YuriGaga
Well, thats my 1st Stage: - D: 10,06m; L: 71,10m

If you want to see what my Ares V is like, try downloading the latest beta version which is in one of my posts. As for you're first stage, it looks awesome! If you have any improvements to my meshes that would make them look better, I'd apreciate the help as I'm not much of a modeler.
 
If you want to see what my Ares V is like, try downloading the latest beta version which is in one of my posts. As for you're first stage, it looks awesome! If you have any improvements to my meshes that would make them look better, I'd apreciate the help as I'm not much of a modeler.

Well, It is easyer to draw if you have the right tools and converters:
Most people hiding their informations in this community.
The ultimative free converter is TurboCAD. It is a CAD program witch can open neerby all formats of drawing files and save it as an other type of file. Same easy like to convert .jpg to .bmp.
This is just for converting - but bad for drawing. But if you have it you can use nearby any programm for to draw!

Greatings
Its me
 
Most people hiding their informations in this community.
To be fair, we maintain this page here that has lots of juicy links to information in it: http://www.orbiter-forum.com/showthread.php?t=715. Also searching for "modelling tutorial" using the forum's search function reveals a whole bunch of threads where people are freely helping others...

The ultimative free converter is TurboCAD
Last I checked (like, just now) TurboCAD was not free.
 
Hello

Please allow me two quick corrections / clarifications about some past posts regarding Vinka's cool multistage2.dll capabilities, eventual limitations and eventual ways of working around some issues:

Multistage 2 spacecraft don't have docking capability. I'll work on turning the eds+Altair into a spacecraft3 file so it can dock.

1) It *IS* possible for multistage2.dll powered launchers to perfectly support docking port definitions (and quite a few other nice extras)… I have been using such ‘strategies’ on my development files for years! All what is needed (in this case, for docking ports) is to add the proper port definition in the configuration file that acts as bridge between the INI file and the multistage2.dll (I recommend creating a specific launcher configuration file with that and other eventual ‘extras’ instead of using the default cfg file).


Keep in mind that multistage2 don’t take into account thrust reduction because of atmospheric pressure. It causes about 5 - 10 % increase of performance. You can test that by placing your rocket on Venus and launching it - it will fly fine.

2) Although multistage2.dll, by default, does not take in account the atmospheric pressure impact on thrust / ISP of a rocket stage (Vinka was planning that and other goodies for a future multistage3.dll but from some time now that do not know anything about the author) it is also truth that the implementation of the multistage2.dll performance can be worked in order to roughly obtain a more realistic representation of the stage / booster / overall rocket performance while being in the lower and denser parts of a planet’s atmosphere…

This can be done by properly using already available multistage2.dll features such as calibrated thrust curve definitions (for the planet you are launching from) and/or automatic guidance inputs (for variation of thrust levels / rates of propellants consumptions) and/or by paying more attention to the definition of thrust / burn times definitions and/or burnout masses all that vs ascent pitch program, etc, etc, etc…

In addition, there are also a number of ascent ‘ground rules’ that can be included in the simulation (guidance constraints, maxQ/g limits, burnout masses, jettison events parameters, performance reserves, boil-off simulation, etc) that can contribute for a much better and realistic simulation… even with multistage2.dll (in comparison with not using such rules or with not taking some care when implementing the numbers).

Happy development,
António

PS: Being that the files were referenced in this thread, and speaking only for myself, see that some of my past AresI work (3D files, textures, performance implementation) have been used on other addons apparently without someone having the courtesy of contacting or referencing me (CEV-Orion Correct assembly by Alcione, CEV-Orion Upgrade by columbia42)… I know that have not been particularly active all these years/months but would appreciate that in future occasions such does not happen… Among other things, it is kind of against the spirit of my ‘conditions of use’, makes a number of the same files being scattered around and becomes more difficult when I wish to update my own files… I have nothing against improvements to my or to others works... Just saying that there could exist other ways of doing so... instead of simply grab files and republishing them without 'control'... (imagine everyone does the same!)
 
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Hello

Please allow me two quick corrections / clarifications about some past posts regarding Vinka's cool multistage2.dll capabilities, eventual limitations and eventual ways of working around some issues:



1) It *IS* possible for multistage2.dll powered launchers to perfectly support docking port definitions (and quite a few other nice extras)… I have been using such ‘strategies’ on my development files for years! All what is needed (in this case, for docking ports) is to add the proper port definition in the configuration file that acts as bridge between the INI file and the multistage2.dll (I recommend creating a specific launcher configuration file with that and other eventual ‘extras’ instead of using the default cfg file).




2) Although multistage2.dll, by default, does not take in account the atmospheric pressure impact on thrust / ISP of a rocket stage (Vinka was planning that and other goodies for a future multistage3.dll but from some time now that do not know anything about the author) it is also truth that the implementation of the multistage2.dll performance can be worked in order to roughly obtain a more realistic representation of the stage / booster / overall rocket performance while being in the lower and denser parts of a planet’s atmosphere…

This can be done by properly using already available multistage2.dll features such as calibrated thrust curve definitions (for the planet you are launching from) and/or automatic guidance inputs (for variation of thrust levels / rates of propellants consumptions) and/or by paying more attention to the definition of thrust / burn times definitions and/or burnout masses all that vs ascent pitch program, etc, etc, etc…

In addition, there are also a number of ascent ‘ground rules’ that can be included in the simulation (guidance constraints, maxQ/g limits, burnout masses, jettison events parameters, performance reserves, boil-off simulation, etc) that can contribute for a much better and realistic simulation… even with multistage2.dll (in comparison with not using such rules or with not taking some care when implementing the numbers).

Happy development,
António

PS: Being that the files were referenced in this thread, and speaking only for myself, see that some of my past AresI work (3D files, textures, performance implementation) have been used on other addons apparently without someone having the courtesy of contacting or referencing me (CEV-Orion Correct assembly by Alcione, CEV-Orion Upgrade by columbia42)… I know that have not been particularly active all these years/months but would appreciate that in future occasions such does not happen… Among other things, it is kind of against the spirit of my ‘conditions of use’, makes a number of the same files being scattered around and becomes more difficult when I wish to update my own files… I have nothing against improvements to my or to others works... Just saying that there could exist other ways of doing so... instead of simply grab files and republishing them without 'control'... (imagine everyone does the same!)

First, I know about the docking port thing with multistage2 but choose not to use it because with spacecraft3 I can make a more in-depth ship.

Second, I am really not looking to be totally realistic about atmospheric pressure and stuff.

Third, On my update to CEV-Orion correct assembly which was an update of your addon, I did not upload any of yours or Alcione's (The author of CEV-Orion correct assembly) files. I only uploaded stuff I had made myself that added onto Alcione's addon. In the future, though, I will check with you before uploading any updates to your addons.
 
Columbia42, regarding the docking port and atmospheric pressure vs multistage2.dll comments: I was only trying to clarify the topic (some developers and fellow orbinauts might find those comments helpful). Of course that you are free to do what you wish with your addon :cheers:


Regarding the AresI packages: unless I'm terribly wrong (in which case I apologize in advance) what you wrote is not 100% correct. There are a few files in your package which have been made by me (or are closely derived from my work). Or are you saying that files such as the interstage, the first stage, the LAS are 100% your creation? Or that the provided INI and guidance files do not overwrite original files?

Regarding Alcione, he/she(?) practically grabbed and re-uploaded a mix of files from CEV-Orion and CEV-E packages! No readme, no credits, almost just zipped all up (with the 'corrections') and up we go.

As noted above: I have nothing against people wishing to improve other persons addons but, at very least, think that it might be better to contact the authors first so that the work can be better coordinated (I have also been playing with the recovery of the SRB for an eventual future release), so that the work can also be better referenced and even eventually integrated on future releases (have contributed myself to a number of other persons addons that way).


Thanks,
António
 
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Columbia42, regarding the docking port and atmospheric pressure vs multistage2.dll comments: I was only trying to clarify the topic (some developers and fellow orbinauts might find those comments helpful). Of course that you are free to do what you wish with your addon :cheers:


Regarding the AresI packages: unless I'm terribly wrong (in which case I apologize in advance) what you wrote is not 100% correct. There are a few files in your package which have been made by me (or are closely derived from my work). Or are you saying that files such as the interstage, the first stage, the LAS are 100% your creation? Or that the provided INI and guidance files do not overwrite original files?

Regarding Alcione, he/she(?) practically grabbed and re-uploaded a mix of files from CEV-Orion and CEV-E packages! No readme, no credits, almost just zipped all up (with the 'corrections') and up we go.

As noted above: I have nothing against people wishing to improve other persons addons but, at very least, think that it might be better to contact the authors first so that the work can be better coordinated (I have also been playing with the recovery of the SRB for an eventual future release), so that the work can also be better referenced and even eventually integrated on future releases (have contributed myself to a number of other persons addons that way).


Thanks,
António

The LAS.msh file is yours but I had to include that and rename it so that it would work with the .ini and guidance files. (Which are pretty much entirely my own. I named them the same as yours so that I wouldn't have to mess witht eh scenarios to much). As for the First stage and interstage meshes, those are my own creations because I had to had to seperate them for the SRB recovery to work. (They were one file previously).

Finally, this addon is not actually an update of your addon, it is an update of CEV-Orion correct assembly and as I was unaware at the time that that addon was an update of yours, I did not give credit to you. In light of this, I will update my CEV-Orion Update to include a readme giving credit to you for the original addon.

P.S. My SRB recovery sequence is really bad and cumbersume to operate so I'm glad you're thinking of making a new one.

---------- Post added at 07:44 PM ---------- Previous post was at 06:42 PM ----------

Sort of random question: If a spacecraft has an ISP of 224 s, how do I write that in a way Orbiter will understand?
 
[FONT=Arial, sans-serif]Columbia42, I do not wish to go offtopic on this thread neither relegate to a secondary role your work with the SRB recovery sequence for AresI but I also really must respectfully write that do not agree with your past affirmations: [/FONT]


[FONT=Arial, sans-serif]- To say that the .ini and guidance file(...) are pretty much entirely your own is a misrepresentation of the reality (at least when directly comparing AresI_CEV-Orion_Moon.ini and AresI_CEV-Orion_Moon.txt with my original files). [/FONT]


[FONT=Arial, sans-serif]- From my humble perspective it is also a misrepresentation to say that first stage and interstage meshes are your own creations because you had to had to separate them for the SRB recovery to work. (They were one file previously). By that order of ideas everybody just has to split a Deltaglider in half (or any addon author 3D file) to then call those resulting parts their own creations![/FONT]




[FONT=Arial, sans-serif]Also, only as clarification, CEV-Orion and ESAS CEV (CEV-E) are addons by francisdrake. I provided the AresI 3D / textures files, launcher performance implementation using Vinka's dlls and integration with the CEV-Orion spacecraft for francisdrake to have a starting point from which to build his own (custom dll) implementation of the launcher. On a later occasion (can't really predict when...) I will re-upload my AresI addon (NASA AresI SC - 20070107dev) by using a different directory structure (than the then in-early development common CEV-Orion structure of the time) while also updating a number of visual and performance implementation aspects (which francisdrake will still be free to use on *his* own addon if still wanting so)... By that time, if a recovery sequence is included on those addons I would please ask you to remove your zip file. The only reason why haven't included a SRB recovery sequence on 'NASA AresI SC – 20070107dev' was because it would not go much beyond what you have done (using a mixture of config and spacecraft3.dll powered 'sub-vessels' and requiring user input for that to work).[/FONT]




[FONT=Arial, sans-serif]Just for reference, regarding Alcione's upload, not sure which steps to follow (also do not know what is francisdrake opinion on this matter): Alcione could have done an update to both mine and francisdrake files without having to virtually 'borrow' and include all those files in the way he/she did...
[/FONT]
[FONT=Arial, sans-serif]
[/FONT]
[FONT=Arial, sans-serif]... Please try to understand why I'm writing this: one thing is someone to provide an update to other addon author work (which was more or less your goal)... Another thing is to almost practically re-upload a complete addon (or sum of addons) while also including 'updates' and doing so with little reference or much care (which was what apparently Alcione's did). If everybody starts doing the same with others persons work I wonder where this takes us, as community... I continue to think that if someone wishes to improve or contribute for someone's else work then the first step should always be to research / contact the original authors... (My INI files even usually have a header with name, nickname, etc...)
[/FONT]


[FONT=Arial, sans-serif]Anyway, for any follow-up (from you or other orbinauts) please use PM or email contacts. I will now terminate the commentary to this issue and let the thread return to the regular updates. My sincere apologies for any disruption...[/FONT]


[FONT=Arial, sans-serif]Thanks,[/FONT]
[FONT=Arial, sans-serif]António[/FONT]


The LAS.msh file is yours but I had to include that and rename it so that it would work with the .ini and guidance files. (Which are pretty much entirely my own. I named them the same as yours so that I wouldn't have to mess witht eh scenarios to much). As for the First stage and interstage meshes, those are my own creations because I had to had to separate them for the SRB recovery to work. (They were one file previously).

Finally, this addon is not actually an update of your addon, it is an update of CEV-Orion correct assembly and as I was unaware at the time that that addon was an update of yours, I did not give credit to you. In light of this, I will update my CEV-Orion Update to include a readme giving credit to you for the original addon.

P.S. My SRB recovery sequence is really bad and cumbersume to operate so I'm glad you're thinking of making a new one.
 
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Origialy postet by tblaxland:
Last I checked (like, just now) TurboCAD was not free.

So, why I have a free trail version with registration key from the firm witch is providing this??????
Can I paste the link to the trial version?

Greatings
Konsalik
 
Easy form: Multiply by 10.0 and write the result :P
Easy form: Multiply by 9.81 and write the result :P

So which should I do? Is multiplying it by 9.81 is more accurate?

On another note, I would like this thread to get back on track. If you have something to say that is not related to this Ares V addon, please say it somewhere else. Thank you.
 
Thanks!

---------- Post added at 10:26 PM ---------- Previous post was at 12:56 PM ----------

I'll post the next beta as soon as I finish the lunar lander.
 
Thanks!

---------- Post added at 10:26 PM ---------- Previous post was at 12:56 PM ----------

I'll post the next beta as soon as I finish the lunar lander.
the lander should look like this:(see attachment)
you can modify the actual altair lander to look like the latest design
 

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