dumbo2007
Crazy about real time sims
I was searching for ways to record 2 game windows (1 opengl, the other the Orbiter DirectX window) simulataneously and came up with this cool answer to a question about D3D : The Birth of Conflict 
http://programmers.stackexchange.com/questions/60544/why-do-game-developers-prefer-windows
Didnt realize multitexturing had so much history behind it. Also reminded me of my 1st graphics card- a Savage S3
http://programmers.stackexchange.com/questions/60544/why-do-game-developers-prefer-windows
Didnt realize multitexturing had so much history behind it. Also reminded me of my 1st graphics card- a Savage S3
Last edited: