Gaming A pretty cool (brief) history of the OpenGL vs DirectX continuing battle!!

dumbo2007

Crazy about real time sims
Joined
Nov 29, 2009
Messages
675
Reaction score
0
Points
0
Location
India
Last edited:
Ah.
NVIDIA loved OpenGL, so when GeForce 3 hit, they released a slew of OpenGL extensions. Proprietary OpenGL extensions: NVIDIA-only. Naturally, when the 8500 showed up, it couldn't use any of them.

In order to have shaders of any kind on Radeon 8500 in OpenGL, ATI had to write a number of OpenGL extensions. Proprietary OpenGL extensions: ATI-only.

So you needed an NVIDIA codepath and an ATI codepath, just to have shaders at all.

That still smells familiar.
 
Yeah, everyone wants vendor lock-in. The reason why we have so many issues today with something working on someone's machine but not on anyone else's. But things are still better now I guess with a lot more co-operation among the hardware makers and some standards beginning to emerge

The mobile handset companies seem to be quite good in following certain industry standards.
 
Last edited:
Back
Top