Hardware 3d Mouse support?

StevoPistolero

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I am getting a 3d mouse! I wonder if it will work in orbiter...

One of the big requirements is that I can translate and rotate at the same time. Think this is possible?
 
I am getting a 3d mouse! I wonder if it will work in orbiter...

One of the big requirements is that I can translate and rotate at the same time. Think this is possible?

That would be nice, but I am not sure. I think this would need a separate thruster control MFD or have the functionality you ask for built-into the vessel .dll .. There needs to be a way to fire the jets independently, not as a set or 'pair'.

When rotating, the front rcs jets fire in a certain direction, and the back jets fire the opposite, with the same intensity.

To do what you're wanting to do, you need to fire the front jets with full intensity, then perhaps the aft jets at 70%; in the same direction. This would have the effect of the ship pitching its nose up while raising the aft end to a lesser extent. Thus you are translating upward while rotating.
 
I use three commanders (my third joystick, the silverone is REALLY dmaged now, but I now found out, how to use the Aerofly-commander for this) and Fly-By-Wire to translate and roate at the same time and have hover and retro on Joysticks.
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It is possible. There is [ame="http://www.orbithangar.com/searchid.php?ID=1332"]SixDegrees[/ame] add-on, but it's designed for Orbiter 2005, and I don't know if it's still working all fine with 2010-P1. Also, Moach was/is working on his MultiJoystick DirectInput module that would work with such mouses too. Look at this thread for more information and links.
 
I tried the module, and it still works!!!....kinda...when it wants to. It doesn't seem to be cleaning up after itself. But when I first tried it, everything came up! You click the connect button and it recognized it. I even was able to bind a few keys (but not all of them).

Guys, you should really look into a 3d mouse. Oh, right, it only works if a 3rd party makes the drivers for it...

I use it for modeling, but the community made drivers for it that worked (consistently), it is an excellent controller. All translation and rotation controls in one controller! It is SO much fun to fly! If only I could get it working again.
 
I tried the module, and it still works!!!....kinda...when it wants to. It doesn't seem to be cleaning up after itself. But when I first tried it, everything came up! You click the connect button and it recognized it. I even was able to bind a few keys (but not all of them).

Guys, you should really look into a 3d mouse. Oh, right, it only works if a 3rd party makes the drivers for it...

I use it for modeling, but the community made drivers for it that worked (consistently), it is an excellent controller. All translation and rotation controls in one controller! It is SO much fun to fly! If only I could get it working again.
I wonder if someone could make a generic driver for it that causes it to show up as a joystick to Windows? If so, you could use existing things like FlyByWire to map the axes in Orbiter...
 
Yeah, there is a big controversy about that. Apparently logitec isn't willing to create generic drivers for their controllers.

So it seems that the hot-keys work for most keyboard strokes, but not number pad strokes for some reason, which, in Orbiter, is everything.
 
this is how i'm using mine:
http://orbiter-forum.com/showthread.php?t=16218&page=5

it works pretty well for controlling both LIN and ROT at the same time.... if you can compile it, get the lastest update, it's pretty fresh, i think....

if you're not able to compile the sources, the one i posted before that has a built dll inside, i hope...


as of now, the 3d mouse controls only the LIN-mode rcs... while the joystick can still alternate between both LIN and ROT... so if you got a joystick you can use it to rotate and the mouse to translate... all at the same time :thumbup:

every now and then i try and get some work done on that thing... it's working, but not totally flexible as i'd like it to be just yet... (unless you know C++)
 
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