General Question All planets are too dark during night on 2024.

rama2713

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In orbiter 2024 all planets are too dark at night. No matter about settings and Ambient light level.
As you can see the textures are loaded and correct (is a stock installation).

Unplayable

Thanks for the help.

L
 

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What you see is realistic.

Apollo missions had to target launch windows during which the Moon was in the right phase (enough light).
 
The shaders do make things a bit darker in OO24 than in O16 by default. I would recommend adjusting the gamma if you find things too dark. A big challenge is the fact that we only have the sRGB dynamic range to play with.
 
The shaders do make things a bit darker in OO24 than in O16 by default. I would recommend adjusting the gamma if you find things too dark. A big challenge is the fact that we only have the sRGB dynamic range to play with.
where I can find gamma settings? Never saw in Orbiter
 
Unplayable

Realistic. I always played at ambient light level 0. How bright does the moon appear on new moon for you?

1280px-AS11-42-6237.jpg

Figure 1: Photograph of the lunar terminator by Apollo 11.

Maybe there should be some optional beginner-friendly augmentation, but practically, this darkness is the equivalent to IFR flight rules on Earth. In fact, you can land on the moon in that darkness, but it is really tough work, since you need to utilize both MFDs and the HUD to navigate successfully.
 
What you see is realistic.
Technically correct, but so is the "by the seat of your pants"-flying that many of us do and which is indeed a problem with that lighting. Just because it's realistic doesn't mean it's playable...
 
Technically correct, but so is the "by the seat of your pants"-flying that many of us do and which is indeed a problem with that lighting. Just because it's realistic doesn't mean it's playable...

Sure, but one thing to consider is that Orbiter is a simulator.
 
Technically correct, but so is the "by the seat of your pants"-flying that many of us do and which is indeed a problem with that lighting. Just because it's realistic doesn't mean it's playable...

IMHO, its not unplayable. Just very hard. If you can land on Brighton Beach in total darkness, you have mastered Orbiter, because you really need to utilize every build-in MFD in the process for achieving that. And yes, the 3D terrain can also make it MORE dangerous "now", since you can have 10 km high pitchblack teeth biting your flight path.
 
IMHO, its not unplayable. Just very hard. If you can land on Brighton Beach in total darkness, you have mastered Orbiter, because you really need to utilize every build-in MFD in the process for achieving that. And yes, the 3D terrain can also make it MORE dangerous "now", since you can have 10 km high pitchblack teeth biting your flight path.

Maybe sci-fi spacecraft like the DG could benefit from a 'look-forward' radar altimeter, and also powerful landing lights.
 
Maybe sci-fi spacecraft like the DG could benefit from a 'look-forward' radar altimeter, and also powerful landing lights.

Well, I wonder what would be harder to implement:
  1. A terrain warning radar like the Viggen had, that simply scanned the air in front of you and marked any radar return that is as high or higher than you.
  2. A topographic map MFD like modern airliners have, that can mark any terrain that is higher than your current altitude red.
Also, adding a powerful landing light for the DG wouldn't even be hard and wouldn't disturb the example code too much.
 
It would be good to have a setting to increase the ambient lighting of planets dark side.
I agree that the total absence of light on the dark side is realistic, but it would be nice to have an option to brighten it a bit.

I have to try if increasing the gamma-level is the best way. Don't want washed-out colors on the day side. 🌗:cool:
 
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Maybe sci-fi spacecraft like the DG could benefit from a 'look-forward' radar altimeter, and also powerful landing lights.

agree... kind of the Night Vision (NV) in the GenericCamera addon, but for relief

night_vision.png
 
IMHO, its not unplayable. Just very hard. If you can land on Brighton Beach in total darkness, you have mastered Orbiter, because you really need to utilize every build-in MFD in the process for achieving that. And yes, the 3D terrain can also make it MORE dangerous "now", since you can have 10 km high pitchblack teeth biting your flight path.
Guess I'm an expert...
No seriously mastering orbiter would be planning a flight that use the least fuel with tons of gravitational assist, rendezvous etc...


You can literally eyeball Brighton beach landing in total darkness with the map MFD if you zoom enough and use track mode when you get really close
 
My two-cents worth.....

I like to play with "realistic" dark night hemispheres for planets.............except when I'm developing or checking out orbit data, I prefer a more "STK-like" display with clearly visible night hemispheres, so I can see what's going on and where I am.

I do rather miss that option with the D3D9 GC.

:cheers:
 
Maybe sci-fi spacecraft like the DG could benefit from a 'look-forward' radar altimeter, and also powerful landing lights.

Well, I wonder what would be harder to implement:
  1. A terrain warning radar like the Viggen had, that simply scanned the air in front of you and marked any radar return that is as high or higher than you.
  2. A topographic map MFD like modern airliners have, that can mark any terrain that is higher than your current altitude red.
Also, adding a powerful landing light for the DG wouldn't even be hard and wouldn't disturb the example code too much.

agree... kind of the Night Vision (NV) in the GenericCamera addon, but for relief

You mean like this?:

1770486025874.png

Topographic Map MFD seems to work great in Orbiter 2016 and 2024
 
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