Laserpithium
New member
Dear orbiters,
I tried to install latest Orbiter 2024 under a virtualized Windows 11. Virtualized, because I am using Linux, and the Orbiter Linux version (which is already great to exist, thank you for this), is not on par yet with the original Windows version.
I am able to launch Orbiter, but can't activate the hardware acceleration (processor AMD Ryzen 9600X, using the iGPU).
* When I do a dxdiag under Windows, the virtual GPU is properly recognized, and the DirectDraw, Direct3D and AGP texture acceleration is shown as activated. (I just have "DirectX 12 Ultimate" as not activated, not sure what this is).
I am using Orbiter-ng, adding the EnableDX12Wrapper = 1 in D3D9.cfg file.
My issue: in the Video tab, I can only see as 3D device the "Microsoft Basic Direct Rendered" (although I do have selected the D3D9 client). When starting a scenario, I can see D3D12/D3D9 (through the wrapper) is activated, and Orbiter runs properly (no CTD etc). But at ~1 FPS, making it unusable.
Going through a VM is for sure not helping, so I could understand running into some kind of CTD etc at launch. Where I am a bit puzzled is that I do not even see the GPU in the video tab. I mean, it appears properly in the list of peripherals, the Windows dxdiag shows hardware acceleration as enabled, but it is not even displayed in the launchpad.
I tried setting EnableDX12Wrapper = 0 and installing the old D3D9 file from June 2010 (downloaded on Microsoft website): same thing.
I did not see anything enlightning in the "advanced options" (page that I can access, and I did create there the symlinks as recommended).
I tried to install latest Orbiter 2024 under a virtualized Windows 11. Virtualized, because I am using Linux, and the Orbiter Linux version (which is already great to exist, thank you for this), is not on par yet with the original Windows version.
I am able to launch Orbiter, but can't activate the hardware acceleration (processor AMD Ryzen 9600X, using the iGPU).
- Under the host Linux system, I do have proper hardware acceleration
- Under the guest Windows 11 system, everything seems to be properly detected at the OS level:
* When I do a dxdiag under Windows, the virtual GPU is properly recognized, and the DirectDraw, Direct3D and AGP texture acceleration is shown as activated. (I just have "DirectX 12 Ultimate" as not activated, not sure what this is).
I am using Orbiter-ng, adding the EnableDX12Wrapper = 1 in D3D9.cfg file.
My issue: in the Video tab, I can only see as 3D device the "Microsoft Basic Direct Rendered" (although I do have selected the D3D9 client). When starting a scenario, I can see D3D12/D3D9 (through the wrapper) is activated, and Orbiter runs properly (no CTD etc). But at ~1 FPS, making it unusable.
Going through a VM is for sure not helping, so I could understand running into some kind of CTD etc at launch. Where I am a bit puzzled is that I do not even see the GPU in the video tab. I mean, it appears properly in the list of peripherals, the Windows dxdiag shows hardware acceleration as enabled, but it is not even displayed in the launchpad.
I tried setting EnableDX12Wrapper = 0 and installing the old D3D9 file from June 2010 (downloaded on Microsoft website): same thing.
I did not see anything enlightning in the "advanced options" (page that I can access, and I did create there the symlinks as recommended).