Flying with instruments only

Koloss

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Dear community,

Yesterday evening I made a short flight to the base "Aurora" on the moon.
I challenged myself to look as much on the MFDs only as possible. But... yeah, you know... of course I looked "outside the window" and even used the external view.

I ask myself: Is there a way to force orbiter to hold back the graphics of the environment?
I would love to try flying by MFDs only. This surely will be a huge challenge (I think) but I would love to try it.

Any ideas?

:hailprobe:
 
Well, external view could be hard to prevent except by discipline...

But you could create a "instrument flight only" version of the DG easily by disabling the VC and generic cockpit and then changing the Panel2D.
 
AFAIR, G42-200 StarLiner by Moach has some kind of visors/shutters that can be pulled down.

[ame="http://www.orbithangar.com/searchid.php?ID=5456"]G42-200 StarLiner WIP-302[/ame]
 
AFAIR, G42-200 StarLiner by Moach has some kind of visors/shutters that can be pulled down.

G42-200 StarLiner WIP-302

I will have a look, thanks!
But still... I would like to use the DGIV or XR2 so if there is another solution (and - if possible - a solution which is pretty simple) it would be great.
 
I will have a look, thanks!
But still... I would like to use the DGIV or XR2 so if there is another solution (and - if possible - a solution which is pretty simple) it would be great.

Like:

  1. Buy a second display
  2. Open Orbiter in windowed mode
  3. Open n external MFD instances
  4. Get me a whisky
  5. shove Orbiter on one display
  6. The external MFDs on the other
  7. Turn second monitor around or off
 
Like:

  1. Buy a second display
  2. Open Orbiter in windowed mode
  3. Open n external MFD instances
  4. Get me a whisky
  5. shove Orbiter on one display
  6. The external MFDs on the other
  7. Turn second monitor around or off

I should have added "... and affordable!" :tiphat:
 
I will have a look, thanks!
But still... I would like to use the DGIV or XR2 so if there is another solution (and - if possible - a solution which is pretty simple) it would be great.
Could be a feature request (visors, that is) to Dansteph or Doug for the next versions of their babies!
 
What about patching D3D9Client to get IFRClient?
 
What about patching D3D9Client to get IFRClient?

... Could be almost as easy as just dragging the Orbiter window past the edge of the windows desktop area...
 
It's been a while since I've flown it, but on the DGIV I believe you can press down arrow, or CTRL-down arrow to scroll down to see the ejection handle, obscuring the view. Then you could just pop up a couple External MFDs and presto, you're flying on instruments.

picture.php
 
... Could be almost as easy as just dragging the Orbiter window past the edge of the windows desktop area...

With normal controls that's actually not that easy in Win7 :lol:. But seriously: from a quick glance it should be as easy as patching Scene::RenderMainScene() to jump over the appropriate - and very well documented - render sections.

This way you'd get internal views as usual, just the outside view is gone... in a very "no cheats" kind of way.
 
With normal controls that's actually not that easy in Win7 :lol:.
It's actually quite easy: Right-click the window title bar, choose "Move", then use the arrow keys to send the window wherever you want it, even off the screen.

To get it back, mouse over the taskbar entry for that window (the preview area for it), right click again, "Move", then use the arrow keys to get it back.
 
It's actually quite easy: Right-click the window title bar, choose "Move", then use the arrow keys to send the window wherever you want it, even off the screen.

To get it back, mouse over the taskbar entry for that window (the preview area for it), right click again, "Move", then use the arrow keys to get it back.

Tried it in the upwards direction. Moved the mouse a bit... BAAM... window is down again.

Anyway, back to something productive:
IFRClient: View attachment IFRClient.zip
Patch: View attachment IFRPatch.txt
Based on the latest 2010 D3D9Client.
 
orbiter_ng.exe with graphics client disabled
VNCMFD for mfds
Orb::Connect::Web for controlling engines and stuff
 
But... yeah, you know... of course I looked "outside the window" and even used the external view.


I hear you there!

I got myself an old keyboard, popped of the F1 key, and sometimes use that.

Of Course, you(I) can always scroll the panel down...
 
Can't you set the camera to an object besides your craft (or some fixed location) while still controlling your craft and having ExtMFD?
Immediate edit: I realize now, you probably want to be able to use the DGIV cockpit switches!
 
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