Problem Where are the default bases?

davidsinn

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The other night I borked a re-entry and had to set down half a continent from the base I was aiming for. I decided to abort to San Marco but when I landed on the VTOL marker there was zero scenery there. The .cfg shows this

Code:
BASE-V2.0
Name = San Marco
Location = +40.21 -2.93
Size = 2000

BEGIN_OBJECTLIST
LPAD2
    POS 0 0 0
    SCALE 0 0 0
    TEX Lpad02
      NAV 127.40
END
END_OBJECTLIST
This is 2010p1 BTW. The only default bases that have any scenery are Canaveral, Brighton, Habana and Doberai(Brighton clone) yet they all show at least a landing pad in their config. I don't know what's wrong here. I'd like to have something to aim for in a glide before going to a hover landing because I'm usually in bad shape if I'm aborting to one of these bases and can't afford to dink around in a hover.

:thankyou:
 
the scale on the landing pad is 0 0 0, so the dimensions of the landing pad are 0m by 0 by 0m

it was there, just smaller than an atom ;)
 
I don't know what's wrong here.
Nothing wrong there. Those bases just look like that in stock Orbiter.

If you want some more scenery in bases, you can find and download some of the Earth bases as add-ons.

If you want just the landing pad to appear in these bases, change "SCALE 0 0 0" of it to "SCALE 1 1 1" in each base configuration file.
 
the scale on the landing pad is 0 0 0, so the dimensions of the landing pad are 0m by 0 by 0m

it was there, just smaller than an atom ;)

Ah. So I need to go in and edit all the .cfgs then? Surprising that it's wrong.
 
not wrong, its just that martin had other things to do than design surface bases

he focused on physics, vessels and the environment
 
Nothing wrong there. It should be this way in stock Orbiter.

What I meant is that the pad is there it's just set to a size that doesn't exist. I changed the scale to triple 2 and it works good. I'll tweak the rest later.
 
8 8 8 (or somesuch; what exactly does the y value define?) is probably a reasonable size. 2-metre targets would be hard-pressed to hold an XR-2.

Also you may try this addon that puts runways, well... everywhere. :P
[ame="http://orbithangar.com/searchid.php?ID=5109"]World Wide Runways 0.1[/ame]
 
An alternative is to copy-paste the content of Habana spaceport, one of the default bases that have some detail. This way you'll have multiple runways and launchpads.
 
An alternative is to copy-paste the content of Habana spaceport, one of the default bases that have some detail. This way you'll have multiple runways and launchpads.
There was a similar addon that did this for all default locations on Earth:
[ame="http://orbithangar.com/searchid.php?ID=1933"]Worldwide Runways[/ame]

Very old addon though, no idea if it would work in the current Orbiter version. When did the surface base interface (bace interfase) become complete? :hmm:
 
8 8 8 (or somesuch; what exactly does the y value define?) is probably a reasonable size. 2-metre targets would be hard-pressed to hold an XR-2.

Also you may try this addon that puts runways, well... everywhere. :P
World Wide Runways 0.1

1 1 1 is slightly bigger than an XR2. 2 2 2 should fit an XR5 nicely.

Sent from my HTC Incredible 2 using Tapatalk
 
1 1 1 is slightly bigger than an XR2. 2 2 2 should fit an XR5 nicely.
Ah. Most objects default to 1 metre at that scale. But looking at OrbiterConfig I see you're right:
An octagonal bordered landing pad. Default diameter 80m (at scale 1). Landing pads are numbered in the order they appear in the list. Can be assigned numbers 1-9. For expected layout of texture map see e.g. Textures\Lpad01.dds.
 
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