Project Vehicle Handling Simulation in Orbiter2016

So....

Anybody up for a little tow around???

 
Yes ! Me !!
Having dreamed about it... you did it !!!

I am particularly impressed by the animation in reverse gear mode !!!

Really :thumbup::thumbup::thumbup::thumbup::thumbup:
 
I am particularly impressed by the animation in reverse gear mode !!!

I worked on the direction of the attachment to make it working phisically correctly. So once that was done, the rest is coming and working by itself. :thumbup:
 
Thanks. I was made a trailer mesh for testing. But I am not sure how this gets set up.So if using the LER an parent attachment is made and then the trailer has a child attachment, right?....But do I need to attach in the scn?
Yes, you need to set it up in the scenario. The LER is parent to the tractor-trailer vessel, which in turn is parent to the trailer. Probably a moot point now Fred has got it figured :thumbup: But PM me if you need more help.
 
Anybody up for a little tow around???

I'm officially impressed! and delighted! :thumbup:

At this point, the following borders on being rude, but I can't help it...

Any chance of forklifts?
 
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I'm officially impressed! and delighted! :thumbup:

At this point, the following borders on being rude, but I can't help it...

Any chance of forklifts?

well, since there is the possibility to attach a child vessel as upper part and drive the vehicle live from there (see posts above), anybody can create even a SC3 forklift "upper" part and attach it to the wheels and use the wheels as GeneralVehicle. I hope I was clear, if not I'll try explain better what I mean
 
Does it have to be sc3? Not sure what the forklift would pick up?
I made a mesh at One time I will see if I can modify it.
 
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This is one I made YEARS ago:
1zamPcq.jpg


The wheel steer from the rear. Not sure if that would be an issue. I can change that. But the fork would raise up and down and tilt. I made a Pallet for it that was UCGO. But UCGO isn't fully working in 2016.

And I guess beside the wheels in a mesh. The steering wheel need to be in that driving mesh
 
It works !

145775GVtest.jpg


The mesh upper is my spacecraft car
The mesh under is (hem...will be) the wheels (for the test I took the same meshe, but that is just for the test )...

I can control the wheels and displacement (of the "general_vehicle" car) from the spacecraft car... and so, all animations of my car (doors etc) are working .

Wonderful !!! :tiphat:
 
Did I miss something? The part about the Listen to?

But I can do this:
82jE34Y.jpg


This is the UCGO forklift. I can edit the mesh so the forks can raise/lower/tilt
 
Thanks very much for this fred18.

Now, I won't have to bother BrianJ as much (with whom I am extremely grateful), because of my lack of coding knowledge.
 

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Hi guys,

since we're basically done I'm writing the documentation. I attach here the full inputs list of the cfg file. let me know if it's unclear somewhere

cheers

GV_CFG_INPUTS.png


EDIT: I also attach here the latest version of the module, just the dll, almost ready.

Please note that since gattisplot was right, I changed all the "axel" words into "axle"!!! ;)
 

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THANKS. You need to explain how to do the sit in a vehicle and drive the wheel part
 
THANKS. You need to explain how to do the sit in a vehicle and drive the wheel part
Right.

let me know if it's unclear somewhere
Perfect !:thumbup:

May be in the section "Listen_From = abc" :

- Specify that "abc" is the name of a declared vessel in the same scn file
and attached to the GV_vessel (or someting like that) like this :
ATTACHED 0:0,abc
- and a quick explanation about the control keys (8/2, 4/6, and Ctrl + 2)

:tiphat:
 
Well i have in the GV_LERWHEEL cfg :
Listen_from=LERBODY

LERBODY is the cfg for the body. But no movement in the GV_LERWHEELS. I guess the display have not be seen in the vessel sitting in?
 
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