Is it possible to have "invisible" cargo slots?
Mhhh sure, a "cargo slot" is virtual. Maybe you can precise your question ? What do you want to do ?
Dan
Is it possible to have "invisible" cargo slots?
Did you tried to add the two attachment point ?
IE do a cargo like BUT with also the two lines for station added.
(you'd have two attachments)
I didn tried but it worth a try.

Hem, well... yes, I don't think I can copyright... a box !? :lol:
But you can achieve the same with the box tool in most modeler
Else you can use any defaut cargo and skin it as long as you don't overwrite a default one (see doc & license)
Dan
My config for the station/cargo had;
BEGIN_ATTACHMENT
P 0.0 1.0 0.70 0 0 1 0 1 0 UCGOST
[.....................bla bla bla ] UCGOCG
END_ATTACHMENT
Dan what features are in the full version fromUCGO include?
Just for fun, here's Tartarus Base live from the hellishly cold and unnaturally bright surface of Titan:
[/B]Used a Brighton tile from Orbit-Hangar as someplace to land. Advice to you guys: Don't try parachute cargo drops on Titan, it takes all day. :lol:
Mhhh sure, a "cargo slot" is virtual. Maybe you can precise your question ? What do you want to do ?
Or there could be cargo boxes on the floor in the aft crew compartment, which would be visible mostly in the VC mode.
You can have half cargos slot visible on the hull in external view, some visible only from the VC and some never visible if you want.
Recall me that I NEVER tested this feature. Anyone to give it a try ?
// this set the cargo mesh visibility as defined in Orbiter SDK.
// by defaut loaded cargo mesh have "MESHVIS_EXTERNAL". You can use
// this function for example to disable cargo display when door closed (optimisation)
// or to allow them to be visible also in cockpit or vc mode. (case of the forklift cars for example)
// See SetMeshVisibilityMode() function in orbiter's SDK.
void SetCargoMeshVisibility(int Num,int iMeshVisibility);
Regarding grappling cargoes, can a ship grapple a cargo that is already grappled by a second ship or does the cargo need to be free?
Are there any limitations on the number of different cargo types? Eg, having a type of cargo box for each kind of spare part in a spacecraft?
But anyway that would complicate a bit the user interface, I'm not sure not all vessel author would want to do such things.
Yes Dan can you make an Autoland Feature for the DeltaGlider IV With Automatic Reentry Gear Deployment, Landing and more ??
he he that's a good one garyw..Why? Do you get bored with having to do things yourself?