Project Universal Car for Orbiter (UCO)

Awesome:thumbup:. It`s finally out, hopefully I will have enough free time tomorrow to try out UCGO.
 
Did you tried to add the two attachment point ?
IE do a cargo like BUT with also the two lines for station added.
(you'd have two attachments)

I didn tried but it worth a try.

My config for the station/cargo had;
BEGIN_ATTACHMENT
P 0.0 1.0 0.70 0 0 1 0 1 0 UCGOST
END_ATTACHMENT

Oh you mean have

BEGIN_ATTACHMENT
P 0.0 1.0 0.70 0 0 1 0 1 0 UCGOST
[.....................bla bla bla ] UCGOCG
END_ATTACHMENT

No I didnot try that, Ill give it a shot after work :cheers:

Hem, well... yes, I don't think I can copyright... a box !? :lol:
But you can achieve the same with the box tool in most modeler :)

Else you can use any defaut cargo and skin it as long as you don't overwrite a default one (see doc & license)

Dan

Yes well a box is pretty easy in Anim8or, its just that the mesh has already been mapped, so it would be easier to use the same mesh, and just change the texture. Besides, I wouldn't have to worry about sizing proportions ie making it fit a 1.3m box. ;)
 
My config for the station/cargo had;
BEGIN_ATTACHMENT
P 0.0 1.0 0.70 0 0 1 0 1 0 UCGOST
[.....................bla bla bla ] UCGOCG
END_ATTACHMENT

Yes, that's it.

Dan what features are in the full version fromUCGO include?

You have the full version, yet I changed only one typo and included the vehicle doc corrected by sunshine. It miss only the "thanks & credit" in the doc and update of my download page.

Dan
 
Notice it's still a beta, one should download & install the final once done.

Dan

---------- Post added at 11:06 PM ---------- Previous post was at 11:04 PM ----------

Just for fun, here's Tartarus Base live from the hellishly cold and unnaturally bright surface of Titan:
[/B]Used a Brighton tile from Orbit-Hangar as someplace to land. Advice to you guys: Don't try parachute cargo drops on Titan, it takes all day. :lol:

Let's talk about pollution :lol: Nice place :thumbup:

Dan
 
Mhhh sure, a "cargo slot" is virtual. Maybe you can precise your question ? What do you want to do ?

Well, payload that would be visible outside in the BlackDart would be done as primitive cargo carrier (vessel) for the payload bay, but there is some suitable volume around for storing such cargo boxes inside, not visible (except in the software) but available for use. Or there could be cargo boxes on the floor in the aft crew compartment, which would be visible mostly in the VC mode.

Except the simple cargo carrier, this is currently a bit academic, but it could be another nice detail to the Black Dart, since it is not really designed for clogging the payload bay with cargo boxes.
 
Or there could be cargo boxes on the floor in the aft crew compartment, which would be visible mostly in the VC mode.


Mhhh if I get the point a cargo slot where you can set it's visibility such as
MESHVIS_COCKPIT, MESHVIS_VC and MESHVIS_NEVER ?

Then you have a function to set this setting per slot in the SDK.
You can have half cargos slot visible on the hull in external view, some visible only from the VC and some never visible if you want.

Recall me that I NEVER tested this feature. Anyone to give it a try ?

Dan
 
You can have half cargos slot visible on the hull in external view, some visible only from the VC and some never visible if you want.

Recall me that I NEVER tested this feature. Anyone to give it a try ?


Sure, didn't yet discover that such a function exists...what is its synopsis?
 
midlle of header:

Code:
	// this set the cargo mesh visibility as defined in Orbiter SDK. 
	// by defaut loaded cargo mesh have "MESHVIS_EXTERNAL". You can use
	// this function for example to disable cargo display when door closed (optimisation)
	// or to allow them to be visible also in cockpit or vc mode. (case of the forklift cars for example)
	// See SetMeshVisibilityMode() function in orbiter's SDK.
	void SetCargoMeshVisibility(int Num,int iMeshVisibility);
 
Regarding grappling cargoes, can a ship grapple a cargo that is already grappled by a second ship or does the cargo need to be free?

I would test myself but I am on someone elses computer.
 
Are there any limitations on the number of different cargo types? Eg, having a type of cargo box for each kind of spare part in a spacecraft?
 
Are there any limitations on the number of different cargo types? Eg, having a type of cargo box for each kind of spare part in a spacecraft?

No. The standard size make that any cargo can fit any slot and you can load whatewer at any place you want. Only limit is the overall weight.

Maybe in a future version I can add grapple by type so you can reserve for example 4 slots for only "PowerCell" type. Well you get the idea.
But anyway that would complicate a bit the user interface, I'm not sure not all vessel author would want to do such things.

Dan
 
But anyway that would complicate a bit the user interface, I'm not sure not all vessel author would want to do such things.

I doubt all would want too much. The bookkeeping should be inside the Black Dart computer anyway, and I am pretty sure I don't want it too look too standardized (especially since the "military GPC" computer family is slowly getting fleshed out to look unique). If the cargo box handling is UCGO, it is great, but how it looks like and how much data is automatically known by the vessel computers and how much has to be known by the user, should not be standardized...

If I can for example have a "Inertial navigation unit kit" or "3 GW injector kit" as cargo box, I am already happy, since it would be pretty much exactly what I want. Otherwise I would have needed a general "spare parts" category.
 
Yes Dan can you make an Autoland Feature for the DeltaGlider IV With Automatic Reentry Gear Deployment, Landing and more ??

Why? Do you get bored with having to do things yourself?
 
Why? Do you get bored with having to do things yourself?
he he that's a good one garyw.. :)
:lol:
Comptuer: ..Good Morning Kevin. How can I help you?
Kevin: Fly to the moon in the Arrow and set up a base there.
Computer: Do you want to watch or should I do it in the Background?:lol::lol::lol::lol::lol::lol::lol:
all the best!
 
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