Question UCGO wheels problem

Wishbone

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In the attached file, find it quite difficult to assure correspondence between visual wheel rotation axes and mesh axle centers. What am I doing wrong (apart from being geometrically challenged)?
 

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This work,but COG you need to set before export to msh,set model at right position and hight for export.


Code:
; === Configuration file for vessel class *Universal Cars & Cargo for Orbiter* (UCGO) Car by 

Dansteph===
Module = UCGOCars
;
; TIPS:
; To make a new car, copy this config rename it (eg:"UCGOCarFord.cfg") and 
; set special parameters for this car then call it from scenario 
; (eg: "CAR1:UCGOCarFord") Please see PDF doc in "Doc/UniversalCars"


; MESH & ANIMATIONS
;-------------------------------------------------------------
CarMesheName	= LilRedRover	; Car's mesh name must be located in 

"Meshes/UniversalCars" directory.
RiFrWheelGrNbr	= 8			; Right front wheel mesh group number for 

animation. 7 8 9 10
LeFrWheelGrNbr	= 9			; Left front wheel mesh group number for animation.
RearWheelGrNbr	= 10			; Rear wheels mesh group number for animation.
2ndRearWheelGrNbr= 11			; 2nd Rear wheels mesh group number for 

animation if exist.
LeftFender	= -1			; Front wheel left fender mesh group (as in lunar 

rover) set to -1 if none.
RightFender	= -1			; Front wheel right fender mesh group (as in lunar 

rover) set to -1 if none.
; 3.2 0.4 7.0
AxeRightFront 	= -3.5 -1.2589 2.4201 	; Right front wheels axle position, vector, format = 

xx yy zz.
AxeLeftFront	= 3.5 -1.2589 2.4201 	; Left front wheels axle position, vector, format = xx 

yy zz.
AxeRearWheel	= 0 -1.2589 -2.9799 	; Rear wheels axle position, vector, format = xx yy zz.
2ndAxeRearWheel	= 0 -1.2589 -2.9799	; 2nd rear wheels axle position if any, vector, format = xx yy zz.
;AxeRightFront 	= 0 -1.0 2.55 	; Right front wheels axle position, vector, format = xx yy zz.
;AxeLeftFront	= 0 -1.0 2.6  	; Left front wheels axle position, vector, format = xx yy zz.
;AxeRearWheel	= 0 -1.2589 -2.9799 	; Rear wheels axle position, vector, format = xx yy zz.
FrontWheelDiam	= 2.25			; Front wheels diameter in meter for rotation factor 

(vs ground speed).
RearWheelDiam	= 2.25			; Rear wheels diameter in meter for rotation factor 

(vs ground speed).
MaxWheelsAngle	= 25.0			; Max angle in degree that can take front wheel 

(visual so it match turn radius).

; CHARACTERISTICS
;-------------------------------------------------------------
MaxSpeed	= 3.0			; Max Speed in kilometers per hours.
EnginePower	= 15.0			; Engine power, make test to adjust.
EngineIsElectric= 1			; 1 if electric (no gears sound) 0 if normal (with gears sound)
BrakeForce	= 20.0			; Brake (slowdown force), make test to adjust.
LateralGrip	= 40.0			; Lateral grip, make test to adjust. Valid value from 

5 to 80.

; MISC
;-------------------------------------------------------------
;ImageBmp = Images\UniversalCars\ucgo_lunar.bmp ;image of your car, delete this line if you don't want 

to provide one.
EngineSoundWav	= electric2.wav		; Filename of engine sound, must be located in 

"Sound/UniversalCars" directory.
SkiddingSoundWav= groundSpeed.wav	; Filename of skidding sound, must be located in 

"Sound/UniversalCars" directory.
AirSpeedSoundWav= groundSpeed.wav	; Filename of airspeed sound, must be located in 

"Sound/UniversalCars" directory.
blinkerSoundWav	=  			; Filename of blinker sound, must be located in 

"Sound/UniversalCars" directory.
hornSoundWav	=  			; Filename of horn sound, must be located in 

"Sound/UniversalCars" directory.
StarterSoundWav	= 			; Filename of starter sound, must be located in 

"Sound/UniversalCars" directory.

SetCameraOffset = -0.363 1.0 0.0	; Driver's eyes point mesh local coordinate format= xx yy zz.

FronLightPos	= 0.353 -0.121 2.616	; Front light right position, left position is 

automatically set from this.
FrontLightScale	= 0.19			; Size of front light, set to zero to disable brake 

light.

BrakeLightPos	= 0 0 0			; Brake light right position, left position is 

automatically set from this.
BrakeLightScale	= 0.0			; Size of brake light, set to zero to disable brake 

light.

RearBlinkerPos	= 0 0 0 		; Rear blinker light right position, left position is automatically 

set from this.
RearBlinkerScale= 0.0			; Size of rear blinker light, set to zero to disable 

rear blinker light.
FronBlinkerPos	= 0 0 0 		; Front blinker light right position, left position is automatically 

set from this.
FronBlinkerScale= 0.0			; Size of front blinker light,set to zero to disable 

front blinker light.

;UNIVERSAL MMU 
;-------------------------------------------------------------
SeatNumber	= 4			; Number of seats in cars (max 60, but not 

recommended even for bus).
ExitPosition1	= -2.0 1.0		; Position at which MMU will be placed when exit (X,Z in 

meters).
ExitPosition2	= 2.0 1.0		; Alternate position at which MMU will be placed when exit 

(leave empty for default).
ExitPosition3	= 			; Alternate position at which MMU will be placed 

when exit (leave empty for default).
ExitPosition4	= 	     		; Alternate position at which MMU will be placed 

when exit (leave empty for default).
CrewMeshGrpNbr1	= -1			; Mesh group number of crew 1, will be visible if 

crew >0, set to -1 if none.
CrewMeshGrpNbr2	= -1			; Mesh group number of crew 2, will be visible if 

crew >1, set to -1 if none.
CrewMeshGrpNbr3	= -1			; Mesh group number of crew 3, will be visible if 

crew >2, set to -1 if none.
CrewMeshGrpNbr4	= -1			; Mesh group number of crew 4, will be visible if 

crew >3, set to -1 if none.
CrewMeshGrpNbr5	= -1			; Mesh group number of crew 5, will be visible if 

crew >4, set to -1 if none.
CrewMeshGrpNbr6	= -1			; Mesh group number of crew 6, will be visible if 

crew >5, set to -1 if none.
CrewMeshGrpNbr7	= -1			; Mesh group number of crew 7, will be visible if 

crew >6, set to -1 if none.
CrewMeshGrpNbr8	= -1			; Mesh group number of crew 8, will be visible if 

crew >7, set to -1 if none.
 
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