SSU V1.25 Release

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I'm working on adding the aft MDU and one or more of the MDUs as necessary. For the moment, ITEM 23 on the MNVR display won't work; the timer will always be displayed. Once I get the MDU stuff done, I'll add the parachute deploy animation and start updating the manual.
 
I'm working on adding the aft MDU and one or more of the MDUs as necessary. For the moment, ITEM 23 on the MNVR display won't work; the timer will always be displayed. Once I get the MDU stuff done, I'll add the parachute deploy animation and start updating the manual.
We're still going to need someone to add the ODS. Right now we only got the External Airlock and just the airlock. The ODS we left back in the OPF prior to rollover!
 
We're still going to need someone to add the ODS. Right now we only got the External Airlock and just the airlock. The ODS we left back in the OPF prior to rollover!

Is this a mesh problem, or code problem?
 
Is this a mesh problem, or code problem?
Neither really. It's just that I intentionally separated the ODS from the External Airlock. So right now we need separate triggers for the airlock and ODS.
 
The Aft MDU code is on sourceforge. For some reason, the MFD overflows the display area; I think this might have something to do with the MFD mesh group, since the other MFDs work fine.
 
The Aft MDU code is on sourceforge. For some reason, the MFD overflows the display area; I think this might have something to do with the MFD mesh group, since the other MFDs work fine.
Hmmm, getting this weired error message when trying to compile:

Code:
1>Keyboard.cpp
1>.Keyboard.cpp(34) : error C2039: 'Display' : is not a member of 'Atlantis'
1> c:orbiter_ssuorbitersdkspace shuttle ultravc../Atlantis.h(938) : see declaration of 'Atlantis'


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Is there still time to include an animated FSS into this release? I can come up with all the animation data including the GOX vent positions for the GOX Vent Arm(GVA).

The RSS can wait. As a bonus I could include animation data for the T0 umbilicals on the MLP. They're just a simple rotation at T0 of approx. 18°s with the blast hood cover rotating 90°s.
 
The Aft MDU code is on sourceforge. For some reason, the MFD overflows the display area; I think this might have something to do with the MFD mesh group, since the other MFDs work fine.

Can you tell me what's wrong witht he mesh ? Does it need to be made bigger ?
 
Can you tell me what's wrong witht he mesh ? Does it need to be made bigger ?
I think the problem is that it isn't 3D like the F6, F7, F8 and R11U MDUs. It's just flat, lacking 3D buttons and 3D edges.
 
I'll fix the compile error - I forgot to update a file.

I don't really know why the MFD isn't working. I'm fairly sure it's a mesh problem, since the same code is used for all the MFDs and works fine except in this case. The only group used the draw the MFD is MFD11 (number 23)


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Compile error should be fixed now.
 
Compile error is indeed fixed now, thanks! See what you mean on the Aft MDU problem. It defintely needs mesh attention.

Donamy:
I have attached a screenshot of the problem. Could you maybe take a look on the UVW stuff? I suspect that the UVW's all messed up on the aft MDU.
 

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So is there any idea that I finish up LC-39?
 
When do you want to release the new version?

Once we update the documentation, I think we should put a beta version on sourceforge while we finish adding the new features. We've already done most of the big things, so there should be time to do the LC39 stuff. The other thing that needs to be updated is the HUD, which doesn't display correctly in VC mode.
 
When do you want to release the new version?

Once we update the documentation, I think we should put a beta version on sourceforge while we finish adding the new features. We've already done most of the big things, so there should be time to do the LC39 stuff. The other thing that needs to be updated is the HUD, which doesn't display correctly in VC mode.
I was thinking something along these lines. I think that would be the best course of action.

We release a base package, then we could release patches every so often and when the circumstances dictate it, we'll release a brand new base package and start over the patch cycle. This method has worked nicely for Orbiter in the past.
 
The HUD problem seems to be caused by an incorrect offset; I'm in the process of fixing this.
 
HUD problems fixed; chute animation should be working now.
Both works nicely now. I have however found another problem: Once you switch to the ODS C/L cam view it gets stuck there. You can't change to another view position at all. It just freezes the controls there! Only way out is F8x2.


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For the drag-chute animation, is there any way you could add an constant 360° rotation motion around the reef-line of the chute?

The airflow off the aft of an orbiter is anything but smooth, hence the need for a tailcone whenever they do ferry flights as it's smooths out the airflow and reduces the wear on the SCA's vertical stabilizer.
 
Does the animation of the chute match the video ? If it does I think it is more realistic to spin both ways.
 
Does the animation of the chute match the video ? If it does I think it is more realistic to spin both ways.
It does, there's just no spin.
 
There should be a spin. I think there was one in the .ini
 
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