SSU V1.25 Release

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SiameseCat

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This thread is for SSU Developers to discuss the V1.25 release, tentatively planned for Oct. 10. We should try to keep the list below updated to keep track of what still needs work.

Features/bug fixes to be implemented before release:
Drag chute on landing (done)
Fix HUD (done)
Launch offset for attachment points (done)
OMS/RCS Qty gauges on Panel O3 (done)
Get all MDUs working
Fix RCS sounds (done)
Timers (done)
SRMS cameras (done)
PLBD Animations (done)
SSME sounds (done)
APU sounds (done)
LC-39 animations (done)

If we have time:

FLT CNTLR POWER switches
Target specific LAN
Master Alarm on APU shutdown
We also really need to update the documentation.
 
Last edited:
Some things I remembered:
-Fix launch offset of all payload bay attachments.
-Fix SRMS End Effector camera.
-Maybe add the SRMS Elbow camera.
 
Are the payloadbay latches working ? Also their status should be put on MFD screen.
 
What work is missing on the timers?
 
What work is missing on the timers?
Well, the event timer on F7 is blank and is inoperable. The overhead MET and aft MET timers display GMT time wrong by 12 hours(0900 becomes 2100 and 2100 becomes 0900).
 
Well, the event timer on F7 is blank and is inoperable. The overhead MET and aft MET timers display GMT time wrong by 12 hours(0900 becomes 2100 and 2100 becomes 0900).

OK, I'll have a look on that.
 
Are the payloadbay latches working ? Also their status should be put on MFD screen.
Are you talking about the PLBD door latches or the ones for the actual payloads? The door latches are animated; we haven't done much work on the payload latches. I don't think there'll be time to add any new screens for the next version.
 
SC,
Could you try to tackle tha animation for the door hinges ? I have them working in Spaceraft 3.
 
I'll take a look at the door hinges when I get the chance. Can you send me the .ini file?
 
Donamy sent me the code so here it is:

Code:
[ANIM_COMP_0]
;left door
SEQ=0
GROUPS=03,32,43,46
RANGE=(0.00,1)
ROT_PNT=(-2.80,1.39,0.0)
ROT_AXIS=(0,0,1)
ANGLE=175.5

[ANIM_COMP_1]
;left door hinge
SEQ=0
GROUPS=56
RANGE=(0.00,0.255)
ROT_PNT=(-2.725796,1.269572,0.0)
ROT_AXIS=(0,0,1)
ANGLE=13.0
 
[ANIM_COMP_2]
;pushrod
SEQ=0
GROUPS=55
RANGE=(0.0,0.15)
ROT_PNT=(-2.64,1.16,0.0)
ROT_AXIS=(0,0,1)
ANGLE=-20
PARENT=1
 
[ANIM_COMP_3]
;left door hinge
SEQ=0
GROUPS=57
RANGE=(0.00,0.259)
ROT_PNT=(-2.501652,1.462607,0)
ROT_AXIS=(0,0,1)
ANGLE=-13.3
PARENT=1
 
[ANIM_COMP_4]
;left door hinge
SEQ=0
GROUPS=56
RANGE=(0.255,1)
ROT_PNT=(-2.725796,1.269572,0.0)
ROT_AXIS=(0,0,1)
ANGLE=67.5
PARENT=1
 
[ANIM_COMP_5]
;pushrod
SEQ=0
GROUPS=55
RANGE=(0.10,1)
ROT_PNT=(-2.64,1.16,0.0)
ROT_AXIS=(0,0,1)
ANGLE=-75

PARENT=4
[ANIM_COMP_6]
;Ring1
SEQ=0
GROUPS=55
RANGE=(0.255,1)
TYPE=TRANSLATE
SHIFT=(-0.045,0.01,0)
 
[ANIM_COMP_7]
;right door hinge
SEQ=0
GROUPS=57
RANGE=(0.58,1)
ROT_PNT=(-2.542652,1.488807,0)
ROT_AXIS=(0,0,1)
ANGLE=30.5
PARENT=4
 
; rightdoor
[ANIM_COMP_8]
;left door
SEQ=1
GROUPS=02,31,44,45,61,62,63,64
RANGE=(0.00,1)
ROT_PNT=(2.80,1.39,0.0)
ROT_AXIS=(0,0,1)
ANGLE=-175.5

[ANIM_COMP_9]
;left door hinge
SEQ=1
GROUPS=59
RANGE=(0.00,0.255)
ROT_PNT=(2.725796,1.269572,0.0)
ROT_AXIS=(0,0,1)
ANGLE=-13.0
 
[ANIM_COMP_10]
;pushrod
SEQ=1
GROUPS=58
RANGE=(0.0,0.15)
ROT_PNT=(2.64,1.16,0.0)
ROT_AXIS=(0,0,1)
ANGLE=20
PARENT=9
 
[ANIM_COMP_11]
;left door hinge
SEQ=1
GROUPS=60
RANGE=(0.00,0.259)
ROT_PNT=(2.501652,1.462607,0)
ROT_AXIS=(0,0,1)
ANGLE=13.3
PARENT=9
 
[ANIM_COMP_12]
;left door hinge
SEQ=1
GROUPS=59
RANGE=(0.255,1)
ROT_PNT=(2.725796,1.269572,0.0)
ROT_AXIS=(0,0,1)
ANGLE=-67.5
PARENT=9
 
[ANIM_COMP_13]
;pushrod
SEQ=1
GROUPS=58
RANGE=(0.10,1)
ROT_PNT=(2.64,1.16,0.0)
ROT_AXIS=(0,0,1)
ANGLE=75
PARENT=12
 
[ANIM_COMP_14]
;Ring1
SEQ=1
GROUPS=58
RANGE=(0.255,1)
TYPE=TRANSLATE
SHIFT=(0.045,0.01,0)
 
[ANIM_COMP_15]
;right door hinge
SEQ=1
GROUPS=60
RANGE=(0.58,1)
ROT_PNT=(2.542652,1.488807,0)
ROT_AXIS=(0,0,1)
ANGLE=-30.5
PARENT=12
 
I've been working on the A6 Flt Cntlr Power switch, and I think we the bottom portion of the switch should be a separate group (at the moment, it's part of the group with the switch guards, etc.) Otherwise, it looks ugly when the top portion of the switch is animated and the bottom section doesn't move. The C3 OMS and Air Data Probe switches also have this problem, along with some of the R2 switches.

Urwumpe: Can you look at the MDU stuff? The aft MDUs need to be simulated, and the click areas for the other MDUs are too small.

I'll try to get the door hinges done tonight.


-----Posted Added-----


It looks as if the hinge animations were included in DaveS's update of the PLBD code. If there's something missing in the animation, I certainly can't see it :)
 
It looks as if the hinge animations were included in DaveS's update of the PLBD code. If there's something missing in the animation, I certainly can't see it :)
Well, it just a basic version. If you look on the doors, you'll see that the pull-rods isn't connected to the doors. Donamy's code fixes this.

This is for the OBSS: Do you think there's time to add operation of the OBSS MRLs so we can unberth/berth it correctly?
 
Thanks. I'd missed the pullrods.

There won't be time to add the OBSS MRLs. From a programming standpoint, berthing/unberthing the OBSS is fairly complex, and there won't be time to get this working.
 
Thanks. I'd missed the pullrods.

There won't be time to add the OBSS MRLs. From a programming standpoint, berthing/unberthing the OBSS is fairly complex, and there won't be time to get this working.
OK. How about the SRMS cameras then? Would be pretty nice surveying the bay with the elbow camera.
 
I've uploaded the new animation code. There should be time to do the SRMS elbow camera.
 
I am pleasantly looking forward to this, as well. Great work, guys!
 
STS 125 launches on October 14th now. Looks like you need to move the release of V 1.25 :lol:.
 
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