Space Shuttle Ultra development thread

Yes. This was just a thought after seeing some launch photos.

Yes, but I think, the SSME chill-down oxygen vapor would be a more important feature as the dropping covers. These would be a lot of work for small short effect.
 
Are we ready for a SSU 1.07 yet ?
 
Are we ready for a SSU 1.07 yet ?

I would say, lets fix the SSME gimbal animation bug and the CRT header line bugs and initiate a testing phase now for finding more bugs. I would like to have all current features tested before we release it again.

Except the MLP and the MLP communication - I don't know how DaveS thinks about it, but as the MLP meshes and code are still far from finished, I would suggest excluding this feature for the next release, and plan for a more detailed prelaunch sequence in 1.08.

Also, such a testing phase would be good for contributing more scenarios.
 
We could have the smoke feature, and just have it as a dummy mesh for now.
 
We could have the smoke feature, and just have it as a dummy mesh for now.

Yes, but that looks unfinished, and I don't know if thats a good idea for a release. Who knows when we can do the next one and finish this?
 
If I knew more about how to fly the CRT I could help more with the testing. What specifically should I be testing ?
 
If I knew more about how to fly the CRT I could help more with the testing. What specifically should I be testing ?

Well, you could try provoking errors... be creative. I would for example test lots of absurd keyboard inputs and look if CRT survives them.

Also, it would be good if we find out if things can cause a CTD. I don't want any CTD in a release, if we can avoid them. I try fixing the CRT display line in the meantime.
 
I have been working on improving the KU a bit(mesh-wise and texture wise, based on several close-up photos of it in the OPF and in the PCR at the pad).

Attached to this post are images of the KU WIP seen from -Yo and +Yo sides.
 

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Looks good. Any way to apply some animations or relative pointing to it ?
 
Looks good. Any way to apply some animations or relative pointing to it ?

Well, the animation definition already allows all gimbal animations - we would just need to calculate the gimbal angles for a target.

I could tweak CRT MFD to include the Antenna displays, but we would also need the panels related to it...
 
OK! New KU band antenna mesh and texture have been checked in! Corrected the texture on some places and added the texture on the places where it was missing.
 
I'm planning to start working on the RMS controls in the aft flightdeck. Is there anything I should look at before I start this?
 
I'm planning to start working on the RMS controls in the aft flightdeck. Is there anything I should look at before I start this?

I could do the meshes for the angle digits.
 
Donamy: It would be useful to have textures for the digits, although it'll probably be a while before I code the digital dislays for the RMS (I need to be able to find the position and attitude of the grapple point first).
 
Donamy: It would be useful to have textures for the digits, although it'll probably be a while before I code the digital dislays for the RMS (I need to be able to find the position and attitude of the grapple point first).

You can use the texture we have for the clock digits. I think we still have enough digits left for drawing the angle displays. you could also borrow the code from the panels with the digits.
 
SSME gimbal bug is now fixed, the code looks also a bit clearer now. The next bug I remember was the exhaust position of the SSMEs, if I am right.
 
SSME gimbal bug is now fixed, the code looks also a bit clearer now. The next bug I remember was the exhaust position of the SSMEs, if I am right.
This is correct. Problem is that the SSME exhaust jumps several meters back post-staging.

Another bug that should be looked on is the inability to open the ET umbilical doors post-landing.
 
This is correct. Problem is that the SSME exhaust jumps several meters back post-staging.

Another bug that should be looked on is the inability to open the ET umbilical doors post-landing.

I will make a code to delete the SSME exhaust during staging and redefine it.

I think about moving the mechanical systems away from the VC event handling, into their own class, there I could also move the ET umbilical door simulation to. Would make it a bit easier to tell, which code does what.

When are the umbilical doors opened anyway?
 
SSME Exhaust position fixed - it got manually defined to be at the wrong position. But now somebody could make textures for the SSME exhaust at higher altitudes.
 
Now the pitch problem I mentioned earlier is really (no pun intended) bugging me. It tries to pitch down, and it now happens even after SRB separation...
 
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