Space Shuttle Ultra development thread

Could someone please take a look on why the temporary attachment point for the OBSS MPMs doesn't show up in launch config? It only shows up when in orbiter config only.
 
Could someone please take a look on why the temporary attachment point for the OBSS MPMs doesn't show up in launch config? It only shows up when in orbiter config only.

Code:
CreateAttachment (false, _V(2.83, 1.05, 1.68), _V(0,1,0), _V(0,0,1), "OBSS");
should be changed to
Code:
CreateAttachment (false, ofs+_V(2.83, 1.05, 1.68), _V(0,1,0), _V(0,0,1), "OBSS");
The attachment is being created, but it's inside the ET. Adding the ofs vector moves it to the correct position.
 
Code:
CreateAttachment (false, _V(2.83, 1.05, 1.68), _V(0,1,0), _V(0,0,1), "OBSS");
should be changed to
Code:
CreateAttachment (false, ofs+_V(2.83, 1.05, 1.68), _V(0,1,0), _V(0,0,1), "OBSS");
The attachment is being created, but it's inside the ET. Adding the ofs vector moves it to the correct position.
Thank you! I knew it was something simple.
 
Does somebody have the group numbers or labels for the bay door hinges? I still can't use Mesh Wizard here. :(
 
Does somebody have the group numbers or labels for the bay door hinges? I still can't use Mesh Wizard here. :(
Hmm, have you tried meshc? It should give you want in a nicde header file. The names for the different hinges should be obvious, although I'm not at my Orbiter computer right now so I cannot check for myself.
 
Code:
#define GRP_PORTpush_rod 55
#define GRP_PORT_clamp 56
#define GRP_Portdoor_pull 57
#define GRP_STBDpush_rod 58
#define GRP_STBD_clamp 59
#define GRP_STBDdoor_pull 60

Yes... but which is which? Do you see what I mean? Also the labels need some tiny editing.

EDIT: Fixed it using Meshdebug... no I know which is which.
 
Hi guys

Don't want to trash your thread, but would one of you be interested in writing an article for Delta V?
:cheers:
 
Hi guys

Don't want to trash your thread, but would one of you be interested in writing an article for Delta V?
:cheers:

Which kind of article?
 
Well, in that case, it might be better to wait for it until we have the next version ready - more current features and the future features would be more clear.

I can start an article, but I would like to have at least one English speaking co-author to complement what I can write. Maybe we can time it so, that the article arrives together with the next major release.
 
Donamy: Would you be interested in making the Payload Changeout Room for the RSS? I just can't come up with a good one. If you could do this, I could return focus on to the concrete hardstand and finish that one up.
 
Urwumpe: I'm about done with the concrete hardstand basic shape. If I check in the mesh+textures, would you be willing to do a simple module ALA MLP with the sound suppression water system steam?
 
Urwumpe: I'm about done with the concrete hardstand basic shape. If I check in the mesh+textures, would you be willing to do a simple module ALA MLP with the sound suppression water system steam?

The MLP should do all sound suppression system stuff, simulating effects on the hardstand, I would prefer the static hardstand to be part of KSC.

What is still missing in the MLP is the sound suppression system effects for the SRBs and the direct impingement effects... which are harder to do.
 
The MLP should do all sound suppression system stuff, simulating effects on the hardstand, I would prefer the static hardstand to be part of KSC.
OK. If I check in the hardstand, could you add at least the SSME steam in the flame trench?
 
OK. If I check in the hardstand, could you add at least the SSME steam in the flame trench?

I'll check it, with the MLP it should work, we just lack still the automatic activation of the SSS.
 
I'll check it, with the MLP it should work, we just lack still the automatic activation of the SSS.
What do you mean with "we just lack still the automatic activation of the SSS"?

As far as I'm concerned, the SSS works just fine. We currently trigger it by SSME start which is realistical as we currently doesn't have an RSLS or GLS to auto start it at T-16 seconds.
 
Yes - that's the aspect I mean. ;)

I still want to have a GLS checking the launch parameters in the next full release. I just concentrate more on fixing the MDUs and the payload bay door hinges.
 
Yes - that's the aspect I mean. ;)

I still want to have a GLS checking the launch parameters in the next full release. I just concentrate more on fixing the MDUs and the payload bay door hinges.
OK, I got you. I'll hold on to it and finish it up before checking it in.
 
A6U and A7U graphics done, now just need to model into VC.
 
I've updated the payload bay open/close sequences to animate the latches. When we have the CRT displays ready, it should be easy to add indivdual animations for the latch groups and the PLBD doors.
 
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