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- Feb 11, 2008
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Sorry to disappoint you guys again.:sorry:
This Parent/Child stuff really screwed up the way I used to do non-linear animations.
So until Martin changes the way animations are handled, we'll have to do without realistic gear, door hinges etc.
Here's the crappy version that starts and ends up in the correct position, but IMHO should not be added. The mesh is great, but the anim is just too ugly.
If you really want this, I suggest making group 57 invisible. Would it be possible to have it visible only in position 0.0 and 1.0?
This Parent/Child stuff really screwed up the way I used to do non-linear animations.
So until Martin changes the way animations are handled, we'll have to do without realistic gear, door hinges etc.
Here's the crappy version that starts and ends up in the correct position, but IMHO should not be added. The mesh is great, but the anim is just too ugly.
Code:
[ANIM_COMP_1]
;left door hinge
SEQ=0
GROUPS=56
RANGE=(0.01,0.5)
ROT_PNT=(-2.73,1.27,0.0)
ROT_AXIS=(0,0,1)
ANGLE=92
[ANIM_COMP_2]
;left door hinge
SEQ=0
GROUPS=57
RANGE=(0.01,0.5)
ROT_PNT=(-2.50,1.46,0.0)
ROT_AXIS=(0,0,1)
ANGLE=16
PARENT=1
[ANIM_COMP_3]
;left door hinge
SEQ=0
GROUPS=55
RANGE=(0.01,0.5)
ROT_PNT=(-2.636,1.162,0.0)
ROT_AXIS=(0,0,1)
ANGLE=-97
PARENT=1
If you really want this, I suggest making group 57 invisible. Would it be possible to have it visible only in position 0.0 and 1.0?