Hi everyone, its been a while. I've taken a bit of a hiatus because of the dreaded thing called "real life", but I've had a few days off and I'm back to work on this project.
I've abandoned Sketchup due to its horrendous export capabilities. I began learning Blender with use of the wikiBook on the subject, and I know that Blender is a very popular software, but in terms of complexity the program is horrid. I went back to anim8or with much reluctance, but I found that using the other two programs helped broaden my horizons a
lot. I put together a far superior mesh than previously done in about half an hour, though I'm afraid I don't have any screenies.
Currently I am focusing on writing a .dll for the Unity. The t/space proposal includes the use of cargo canisters for lunar habitats. I made a mesh for a simple config-based cargo canister but I need to work some bugs out of the config file.
I intend on creating two more variations of the Unity (cargo and tanker) as well as a space station in LEO.
-----Post Added-----
Here's the cargo cannister/hab:
They aren't the prettiest in the world, but they'll do.
-----Post Added-----
I'm getting a few little bugs when attempting to compile the Unity .dll, but right now I want to focus on modelling the space station. I would appreciate it very much if one of you code-savy orbiternauts will take a look at the source code to see if I'm missing anything obvious. It's very simple, just based on the delta glider code (but much smaller). I included a custom HUD as seen in Sputnik's Ascender, but I defined the HUD in the .h file instead of the .cpp.