Project SNC | Dream Chaser

Here's another image of the ETA going for ground-testing in preparation of drop tests.
1073696_460466767383520_2093754218_o.jpg
 
Last edited:
Worked more on the Textures. The only objects that are left to be textured completely, are the landing gears and the landing skid.(the texture that is current applied to that will be changed again ... it looks awful and i have enough space left on the UV map to add more details.). I could release a spacecraft 3 version soon if desired.

Dream Chaser (View in 3D)


Also, is there any proper Atlas V addon already available ? If not i will gladly make one.
Also what adapters do you want ? Offcourse one to the size of the atlas. But how about some fictional adapters ? For example for launching on the side of a rocket.


If there is anything that i should change at the textures, just tell me. For example are there too many warning stripes ? (i reused it maybe a little too much.)
 
BrianJ's Atlas would work fine with permission, although it's a single engine instead of a duel engine centaur.

You could also ask to use the Atlas V N_Molson is currently developing - though it's still only in development it works quite fine and uses a duel engine centaur.

Also I'd love a SC3 release!
 
Last edited:
Dream Chaser has a lot of interesting curves and I think ambient oclussion map will be great for it.

You could add an adapter for Loru's,and woo482,Hyperion HCLV,too:)

Giving the fact spaceplane is very light, 2 booster version of HVLV could launch 6 Dream Chasers at a time.

You can launch it with one of Themis A versions though - all you need is Dreamchaser -> 4 meter cyliner adapter created as secondary payload (simple cfg vessel would do)
 
Last edited:
My "Velcro EELV's" project contains Atlases, even two-engine ones. Travmind's mesh is not as detailed as the Dream Chaser you'd be putting atop it, alas.
 
Im currently working on the cockpit, so i made a quick test cockpit. But i am currently a little bit stuck. I am not really sure if the size of the windows is big enough and i also think that the windows right next to the middle single window, have to be way more right to be able to see something. I am really not sure currently how i should place them perfectly. Maybe somebody of you have an idea how to get it right.
 

Attachments

  • Unbenannt-1 Kopie.png
    Unbenannt-1 Kopie.png
    160.6 KB · Views: 52
There doesnt seem much of a view in the real thing.
Just for the VC, you could make the windows a little oversized for a better view. If they all re-sized in relation to each other, you would never know any difference.
 
If you were sitting more forward in the left seat, I'm sure you would have a great view.
 
There's an annoying lack of anything in the way of pictures in the cockpit of the DreamChaser, I imagine that'll change once we start with drop tests.
 
This in only the test article right? There's a good chance that things will change, no matter how it looks at the moment.

I think the windows placement looks pretty good, it'd be hard to get it exact, unless you manage to climb up in the thing with a tape measure while no one is looking.
 
This in only the test article right? There's a good chance that things will change, no matter how it looks at the moment.

I think the windows placement looks pretty good, it'd be hard to get it exact, unless you manage to climb up in the thing with a tape measure while no one is looking.

It's piloted though, so I'm assuming the cabin will look like the actual DreamChaser much as Enterprise's cabin looked like Columbia's.
 
I'm so looking forward to this one! I love winged spaceship that land on a runway or hover.

I know this is work in progress, but just in case, I think the 3 RCS in front should be pointing forward vs upward. Sorry, but I 'went' into the stomach of your 3D presentation. Compare both pics
 

Attachments

  • DC_RCS.jpg
    DC_RCS.jpg
    183.1 KB · Views: 69
  • Dchaser.jpg
    Dchaser.jpg
    203.3 KB · Views: 70
Dream Chaser (View in 3D)


I completely scrapped the old back landing gears and made new ones. It still has to be textured although. The current textures are just cheap placeholders. I still made no progress at the interior, because i am not sure on what picture i should orient myself. Does somebody know if there are already some Good interior pictures available ?
 
Stunning! Looks like you're getting closer to a release.
 
I didn't really made that much progress lately, but here is a nice Dream chaser infographic by Newslab.cz using the Model http://www.newslab.cz/de/dream-chaser/ (currently only avaible in german and Czech)

I am currently working on some Astronaut meshes, although i nearly did no more progress on the Interior.
I could really need some help about the general design of the interior.
I just need some ideas how to design the istrument panel and what instruments should be on it.
 
Back
Top