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D3D9Client should start/stop rendering of reentry flames under the same circumstances exactly at the same time (maybe a little different in appearance, though).
As far as I remember Orbiter-Core decides and calls
But then again, the Vessel itself defines the
For exact reasons, one might need to investigate deeper
(The source is there, you know?)
As far as I remember Orbiter-Core decides and calls
clbkCreateReentryStream on any Graphic-Client.But then again, the Vessel itself defines the
PARTICLESTREAMSPEC and that might influence that, too.For exact reasons, one might need to investigate deeper