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Hey everyone,
I was wondering if anyone knows a bit about an error Ive been frequently getting with textures UV mapped to orbiter meshes. It usually looks something like this in the orbiter log:
Ive been dealing with this irritating problem for some time now, but Ive never been able to figure out what the cause is exactly, or how to fix it. As far as I can tell, the only thing that sometimes helps is making the texture map smaller when it is UV mapped. I hadnt brought this up until now, but Ive become stuck with it while trying to mesh a cube of all things, & I was hoping that someone could explain it to me.
Thanks in advance :tiphat:
I was wondering if anyone knows a bit about an error Ive been frequently getting with textures UV mapped to orbiter meshes. It usually looks something like this in the orbiter log:
Code:
---------------------------------------------------------------
>>> ERROR: DDraw error DDERR_INVALIDPARAMS
>>> [ReadDDSSurface | .\Texture.cpp | 240]
---------------------------------------------------------------
ERROR: TextureManager::LoadTexture|ReadDDSSurface (code: -2147024809)
---------------------------------------------------------------
>>> ERROR: Missing texture: ShuttleDBFairing\Habitat2.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: DDraw error DDERR_INVALIDPARAMS
>>> [ReadDDSSurface | .\Texture.cpp | 240]
---------------------------------------------------------------
ERROR: TextureManager::LoadTexture|ReadDDSSurface (code: -2147024809)
---------------------------------------------------------------
>>> ERROR: Missing texture: ShuttleDBFairing\Habitat1.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
Ive been dealing with this irritating problem for some time now, but Ive never been able to figure out what the cause is exactly, or how to fix it. As far as I can tell, the only thing that sometimes helps is making the texture map smaller when it is UV mapped. I hadnt brought this up until now, but Ive become stuck with it while trying to mesh a cube of all things, & I was hoping that someone could explain it to me.
Thanks in advance :tiphat: