Project ORRL - dev

Are you suggesting that a barrell full of monkeys would enjoy this? ;)

I'm interested to see how this turns out myself in truth. All the bits are coming together and it should provide a nice little distraction if nothing else. I'm looking forward to getting the KSC-WIN table going though for sure.
 
Out of curiosity, will the races have a dedicated craft? I would imagine that you would have something more specific for racing tasks, other than the stock DG. I'm not familiar with Orbiter's multiplayer, so I don't really know what making an addon for it involves.
 
Cheers James... I'm not sure what animal would quite sum up the ORRL! ;)

Elinaut, The initial MP tests will use the stock DG so we can more easily test the server stuff and make Face's job easier. But the long term plan is to have multiple classes, XR-1, XR-2, DGIV etc. Basically those craft that are popular, well made and have structural stresses coded into them to impose a flight envelope on players - adding a greater skill requirement.
The offline time trial stuff will start with allowing any of the XR series of vessels, with expansion later.
 
Done with checkpoint's dll. How about creating a night mesh? OR if you give me the emissive, specular, ambient, blah material settings I could modify them on the fly.

orlchk.jpg

orlchk2.jpg
 
I've tweaked the baloon gate mesh, adding more sponsor boards, bringing them a bit closer together, and shortening them a bit, makes it a little more intense.

I'll send the updated one, with textures to you, so you can look into the dll coding for beacons?


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Most of it is done and the beta is almost ready. If you want to test the beta, join the ORRL forum gorup and send me your email in a PM. I plan to get it out this weekend.
 
wehaveaproblem - The beacons are already implemented. They are configurable through the checkpoint's configuration file (config\vessels\ORRL_CHKPT.cfg):

Code:
; === Configuration file for vessel class ORRL_CHKPT ===
ClassName = ORRL_CHKPT
Module = ORRL_CHKPT

;EnableFocus = FALSE

BeaconCount = 1

Beacon_1_col = 1 0 0
Beacon_1_duration = 0.1
Beacon_1_falloff = 3
Beacon_1_period = 3
Beacon_1_pos = 0 0 0
Beacon_1_shape = diffuse
Beacon_1_size = 0.1
Beacon_1_tofs = 0.2

I pulled these numbers out of thin air, they need to be adjusted. This was just for a test...BTW You will need to make sure that the mesh's center of gravity is correct, otherwise there will be weird translation problems.
 
Oh have you made the dll for the checkpoint mesh? If so, email it to me.
And I trust this also allows us to have beacon_2, one for each balloon?

To create other beacons, you just increase the beacon count parameter, then define parameters for the second beacon:

Code:
BeaconCount = 2

Beacon_1_col = 1 0 0
Beacon_1_duration = 0.1
Beacon_1_falloff = 3
Beacon_1_period = 3
Beacon_1_pos = 0 0 0
Beacon_1_shape = diffuse
Beacon_1_size = 0.1
Beacon_1_tofs = 0.2

Beacon_2_col = 1 0 0
Beacon_2_duration = 0.1
Beacon_2_falloff = 3
Beacon_2_period = 3
Beacon_2_pos = 0 0 0
Beacon_2_shape = diffuse
Beacon_2_size = 0.1
Beacon_2_tofs = 0.2
 
Ok, so I have just been setting up a coupla tracks for the CP races in Beta. And, even if I say so myself, it's great fun. Computerex's MFD really makes it what it is. The functionality of it really allows for some cool stuff and race strategy, so hopefully this could be a winner. So big thanks and kudos to him for coding this.

The closed beta is just being put together now. So if you want in, join the ORRL forum group and PM me your email address asap.
 
The closed beta went out yesterday and some of us also tested the multiplayer last night too. Once I get some feedback from the testers I shall put together the release, but based on last night's activity, this is looking fun and achievable.
 
I will test the Beta as soon as I can but I had a problem with my Computer but that is now fixed so I will try it some time today


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I just tried it and it works very good :) but my landing was not too good and I crashed in to the ReFuel Sign :(
 
I had some problems with the MFD. I seems like it doesn't switch to the next waypoint.
 
Cheers guys, glad it is going down well. Give it some flight tests and feedback on the courses and such, so we can dev them further.


Make sure of 2 things, astrosammy:

1. After loading the CP file, make sure you press TOG before you start off.
2. Make sure you are within the permitted altitude and speed for the gate. If you see any red on the mfd, you are outside the limits and the gate won't count.
 
ORRLmonkeys.jpg


I can't seem to link to any more than a thumbnail here, but the full image is in the gallery.

Hopefully someone with more artistic talent can make a better image.
 
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