Wow, runs great. But one Issue.
Mountains off the coast of Florida? Wasn't there an Earlier version that made all water masses flat?
Mountains off the coast of Florida? Wasn't there an Earlier version that made all water masses flat?
Are you sure you downloaded the Earth heightmap? Without it, the terrain is a random fractal.Wow, runs great. But one Issue.
Mountains off the coast of Florida? Wasn't there an Earlier version that made all water masses flat?
If the tile files are in the textures2 folder, then the problem is in the base cfg file.How can I make surface tiles with world studio? I made surface tiles, they were in the textures2 folder, I copied the code into the file of my base, but I can't see them in Orbiter.
BASE-V2.0
Name = Bad Salzuflen
Location = +8.7717 +52.0339
Size = 500
BEGIN_NAVBEACON
VOR BSFX +8.7717 +52.0339 111.10 1500
END_NAVBEACON
; === List of visuals ===
BEGIN_OBJECTLIST
TANK
POS 0 0 0
SCALE 25 100 25
TEX1 Fcd04 8 5
TEX2 Roof01 4 4
END
BLOCK
POS 0 100 5
SCALE 20 5 20
TEX1 Fcd05 1 0.5
TEX2 Fcd05 1 0.5
TEX3 Roof01 1 1
END
BLOCK
POS 20 0 -40
SCALE 40 20 80
TEX1 Fcd07 2 1
TEX2 Fcd07 4 1
TEX3 Roof01 2 4
END
LPAD1
POS 200 0 0
ROT 90
TEX Lpad01
NAV 128.40
END
LPAD1
POS 100 0 -173.21
ROT 30
TEX Lpad01
NAV 128.60
END
LPAD1
POS -100 0 -173.21
ROT 330
TEX Lpad01
NAV 128.80
END
LPAD1
POS -200 0 0
ROT 270
TEX Lpad01
NAV 129.00
END
LPAD1
POS -100 0 173.21
ROT 210
TEX Lpad01
NAV 129.20
END
LPAD1
POS 100 0 173.21
ROT 150
TEX Lpad01
NAV 129.40
END
RUNWAY ; Runway 31/13
END1 933 0 2407
END2 -933 0 0
WIDTH 87
ILS1 132.6
ILS2 132.6
RWTEX Runway2
NRWSEG 9
RWSEG1 1 0.018 0.25 0.5 1 0.875
RWSEG2 1 0.088 0 0.25 0.5 0
RWSEG3 1 0.018 0.25 0.5 0.75 0.625
RWSEG4 1 0.088 0 0.25 0.5 0
RWSEG5 5 0.576 0 0.25 1 0.5
RWSEG6 1 0.088 0 0.25 0.5 0
RWSEG7 1 0.02 0.25 0.5 0.625 0.75
RWSEG8 1 0.088 0 0.25 0 0.5
RWSEG9 1 0.02 0.25 0.5 0.875 1
END
RUNWAYLIGHTS ; Runway 31/13 lights
END1 933 -14 2407
END2 -933 -9 0
WIDTH 87
END
; --- Pad 39A ---
MESH
FILE STSmlp
OWNMATERIAL
POS 0 30 -800
ROT 90
SHADOW
PRELOAD
END
MESH
FILE STSpad39B
OWNMATERIAL
POS 66.8 46.5 -812.3
ROT 180
SHADOW
PRELOAD
END
LPAD2A ; n.2
POS 7.6 0 -795.2
ROT 90
SCALE 0.0001
END
; --- Pad 39B ---
MESH
FILE STSmlp
OWNMATERIAL
POS 0 30 -1700
ROT 90
SHADOW
PRELOAD
END
MESH
FILE STSpad39B
OWNMATERIAL
POS 66.8 46.5 -1712.3
ROT 180
SHADOW
PRELOAD
END
LPAD2 ; n.3
POS 7.6 0 -1695.2
ROT 180
SCALE 0.001
TEX Lpad02
END_OBJECTLIST
BEGIN_SURFTILELIST
3 93 598 1
3 94 598 1
3 95 598 1
3 96 598 1
3 97 598 1
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END_SURFTILELIST
...
LPAD2 ; n.3
POS 7.6 0 -1695.2
ROT 180
SCALE 0.001
TEX Lpad02
END_OBJECTLIST
BEGIN_SURFTILELIST
3 93 598 1
3 94 598 1
3 95 598 1
...
...
LPAD2 ; n.3
POS 7.6 0 -1695.2
ROT 180
SCALE 0.001
TEX Lpad02
END
END_OBJECTLIST
BEGIN_SURFTILELIST
3 93 598 1
3 94 598 1
3 95 598 1
...
Thanks, that worked. Do you know how to make it output tiles larger than 256x256?You don't need to save the selection. Open the download window, and select "SurfTiles". Now the Make SURFTILES button in the export window should be avaliable.
That's too bad. Maybe Artlav could "up" the limit a bit to maybe 1024x1024?I think this is impossible.![]()
Thanks, that worked. Do you know how to make it output tiles larger than 256x256?
...
That's too bad. Maybe Artlav could "up" the limit a bit to maybe 1024x1024?