Development is picking up pace.
-Airfoils and control surfaces implemented
-The SpaceCraft3.dll vessels converter is nearly complete
For the last one, you can have an example.
Below is Greg Burch's [ame="http://www.orbithangar.com/searchid.php?ID=2877"]Swift1[/ame] craft, a beautiful bird, now in a Orbiter Shipyard generated DLL form:
http://orbides.1gb.ru/orbf/swift1_osh_090926.zip (978 kb, self-generated package including all dependencies of the original add-on).
It should behave just like the original, sans SC3 limitations and attachment points. (if not, bug reports are welcome).
I'm like that pictures. I think it would be better to understand what's being made if those spheres 'n' cubes that locate and handle the thrusters, beacons, etc. had different shapes and/or colour to identify each other from what they are for (ex.: light green handles for RCS thrusters, dark green handles to main thrusters and blue handles for beacons).
Currently, the colors define different elements of the same class in the view, and shapes define elements of different views.
For example:
-a sphere with a cube (to be cone, i hope) is an engine
-red sphere with a cube is a main engine
-green sphere with a cube is a hover engine
-a cross is a beacon, with it's own light color.
-A smaller isolated sphere is an airfoil force point,
--orange ones are ailerons
--blue - elevators
-etc
There should be no more that one or two views active at once (no one will enforce the limit though), so it should suffice, no?
Also, to add a more visual aspect to the Shipyard, those handles for what uses direction vectors should be conical or have arrows so to point the direction.
Yes, they should. And they will.