Smoothing looks good, are you going to continue dev., tex. and animation, interior etc? Even if not a smoothed mesh saves some workJean-Marie Le Cosperec's LK lunar lander (*.3ds model converted to *.msh) for hopping around/on the moon.
Lunokhod wrapped in thermal insulationJean-Marie Le Cosperec's LK lunar lander (*.3ds model converted to *.msh) for hopping around/on the moon.
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Hi-Ho


Hey can you post these in the N1 thread? As long as it's on topic I'd appreciate it (helps finding the resources when I need them)photo of the Lunokhod before launch
Very nice gold texture and bump map!FRODS- Ferrero Roche Orbital Delivery Service
Space Candy could be lucrativeCan I order orbital home delivery? I think, the candy should last for at least a week ...![]()
Nice! Are your textures procedural or somehow "handmade"?One more global textures:
I took the source images from the Space Engine program. I suppose they're procedural. I'm close to posting four different textures.Nice! Are your textures procedural or somehow "handmade"?
indeed, they are:I took the source images from the Space Engine program. I suppose they're procedural.

I'll reply it in the add-on discussion thread: https://www.orbiter-forum.com/threads/global-textures.42303Can they be used straightforward or do we need to develop a piece of code to use tiles in orbiter?


In a couple of deorbit tutorials I saw that DG descends on its side (90 degrees of roll), so I was very confused with it like some unnatural.