Orbiter Screenshot Thread

You need to have a vessel with a light defined (for instance, the modified stock deltaglider included in the new beta) shine the light onto the vessel.

Is this in the manual, or is there a specific process or code that can be posted here or is already posted elsewhere (speaking of that, I'll be searching the forums for similar occurances)?
 
Adding lights to a vessel is documented in the API reference included within the orbitersdk folder of the beta package.
 
I downloaded the 100815 package and I'm not seeing anything labeled "API". In fact, most of the items in the Orbitersdk folder are empty :shrug:.
 
The API reference is in the "doc" folder of the "orbitersdk" folder.

apiref.png
 
Aha! I was donloading 100815, not 100812. I found the document. Thank you :tiphat:!
 
The beta versions are differences of Orbiter 100606. This means you should unpack Orbiter 100606 and unpack the beta into that orbiter folder. By themselves, difference packages are incomplete and will not work.

All full versions of Orbiter 2010 will have that file present. ;)
 
I present...the mother of all stacks:

10_08_19_00-22-47_Icarus.jpg

10_08_18_22-43-32_Foundry.jpg

10_08_18_21-01-36_Node.jpg

Two Longshots, Two JamesCooks, 4 DeltagliderIVs, 9 SSBB modules, 150 crewmembers, 400 trillion kilometers on the odometer. :cool:
 
I spy Ups And d's rings in the top picture and thats one big ship.(with a few things attached) Nice.
 
You've got two http:// parts in that image URL.
 
Doesn't look like you did :P try using the "IMG Code" link from the "Share this image" menu, that should work
 
And how on earth are you going to point this contraption anywhere you want, let alone at 5 fps? :lol:
Admittedly, it takes around a week in-sim to point it where I want by using translation thrusters and the Rcontrol module to use two ships at once, but once it's there, it won't budge. I made sure everything was centered, so I have no COG problems with it. Actually, for the initial braking manoeuvre (slowing down from 2Mm/s...I figured slowing down from the high fraction of C the vessel would travel at for the majority of the journey was an unreasonable request which Orbiter would have difficulty handling...it's also really boring :lol:) the vessel is already aligned. One Longshot's engines to speed up, the other vessel's engines to slow down.

So far I've managed to enter a 0-eccentricity orbit around Ups And d, and everything's working well, if a little slow.
 
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