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Are the explosions just meshes or actual particles. If not: Would it be possible to make particle streams forming a smoke cloud / mushroom cloud?
Won't work in the general case, since the visible "ground" in orbiter can be several kms below the landable surface.Could the mesh be located below the horizon and then raise up to the horizon like the smoke raises from the ground. Or maybe scaled from small to large.
Well, talking about guidance...
Can anyone test this?..
Missile takes targets autonomously, "space" key launches the missile from CDG.
In one word, yes. An object in motion will remain in motion in the same direction untill acted upon by another force. Other than the gravity of any other near-by objects, an explosion would go straight. But watch out for debris from explosions, those are the real danger once the weapon explodes.
But would there even be explosions? If there is no atmosphere, nothing can burn, right?
Explosives don't need atmospheric oxygen to react, that is what makes them so powerful. If they needed atmospheric oxygen then the reaction would be limited by the surface area of the material. Instead, explosives are fully self-contained and decompose explosively given sufficient activation energy (eg, from a detonator and, in bulk material, from the shock wave formed by initial reaction). See TNT: http://en.wikipedia.org/wiki/TrinitrotolueneUnless the weapon carries it's own oxydizer, not just the fuel to provide the explosion. But probably the most effective weapon would be a fragmentation warhead, detonating on impact or in close proximity.
I made that statement assuming the explosion was in space. Sence there is no oxygen (which is the primary fuel for fire) in space, the explosions would be very small, as well as the pressure wave which would only last as far as the fuel that caused the explosion. The initial explosion can put in a hull breach in space, but the debris from the weapon blowing apart would have to do most of the damage to the craft. And unless the oxygen stays inside the craft, which it wouldn't after the hull being breached, the explosion would only be effective enough to send dibris all over the place at high velocities which would cause the most danger. Even if you had that area automaticly sealed off, the dibris itself could unseal that area and effect other areas as well.
On a planet with an atmosphere, it might be a different story. Especually a thick atmosphere (like Earth) with lots of oxygen (or other flamable gas). The explosion would do the most damage because there is something else in the area for the pressure wave (officially called "shock wave") to travel. And the dibris would be slowed significantly by the air resistance.
If you want to to a lot of damage on a vessel in space, you'll either need to make the weapon bigger, or let the dibris do the work. Which is probably will either way.
We're not talking about tanks which are limited to the ground, we're talking about space. It would take a lot more explosives to get the same sized explosion in space than it does on Earth because there is no oxygen in space. Your best shot is a fragmentation bomb.