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I'm trying to replace three surface tiles with bitmapped planes using 3ds Max 5.1.
The scaling and bitmapping matches ok:
http://i89.photobucket.com/albums/k207/Notebook_04/P2_Meshes.jpg
The brightness is obviously a problem. The same bitmap is used to make the .dds for the surface tile, as is used in 3ds to fit the plane mesh.
http://i89.photobucket.com/albums/k207/Notebook_04/MaxP2_Meshes.jpg
http://i89.photobucket.com/albums/k207/Notebook_04/MaxP2_Meshes.jpg
I'm guessing the brightness difference is due to the diffuse mapping on the .3ds mesh?
Is there anyway to match this in 3ds Max, or will I have to adjust the bitmap I use in Max to match the surrounding surface tiles?
The Material setting seems to go away when you apply a bitmap in the matterial editor, so I guess it isn't possible there?
All help appreciated.
N.
---------- Post added 08-02-10 at 08:20 AM ---------- Previous post was 08-01-10 at 10:18 PM ----------
Well, the soulution is a bit easier than I thought! Playing around with the mesh in notepad, I tried adjusting the RGB values for Diffuse and Ambient material specs: as in 3DModel.pdf page 6. Setting to these values:
http://i89.photobucket.com/albums/k207/Notebook_04/MeshRGBValues.jpg
N3 is the corrected tile. So thats peak white for Diffuse and Ambient. Have to set both to this value. I'm sure someone will know why both have to be changed,when the mapping is only on the diffuse channell in 3ds Max?
Here is the corrected tile:
http://i89.photobucket.com/albums/k207/Notebook_04/P2_Meshes_1.jpg
N.
The scaling and bitmapping matches ok:
http://i89.photobucket.com/albums/k207/Notebook_04/P2_Meshes.jpg
The brightness is obviously a problem. The same bitmap is used to make the .dds for the surface tile, as is used in 3ds to fit the plane mesh.
http://i89.photobucket.com/albums/k207/Notebook_04/MaxP2_Meshes.jpg
http://i89.photobucket.com/albums/k207/Notebook_04/MaxP2_Meshes.jpg
I'm guessing the brightness difference is due to the diffuse mapping on the .3ds mesh?
Is there anyway to match this in 3ds Max, or will I have to adjust the bitmap I use in Max to match the surrounding surface tiles?
The Material setting seems to go away when you apply a bitmap in the matterial editor, so I guess it isn't possible there?
All help appreciated.
N.
---------- Post added 08-02-10 at 08:20 AM ---------- Previous post was 08-01-10 at 10:18 PM ----------
Well, the soulution is a bit easier than I thought! Playing around with the mesh in notepad, I tried adjusting the RGB values for Diffuse and Ambient material specs: as in 3DModel.pdf page 6. Setting to these values:
http://i89.photobucket.com/albums/k207/Notebook_04/MeshRGBValues.jpg
N3 is the corrected tile. So thats peak white for Diffuse and Ambient. Have to set both to this value. I'm sure someone will know why both have to be changed,when the mapping is only on the diffuse channell in 3ds Max?
Here is the corrected tile:
http://i89.photobucket.com/albums/k207/Notebook_04/P2_Meshes_1.jpg
N.