You might want to check out the UMMU SDK documents in "Doc/UMmu_SDK" there is a very good tutorial in there, also, you'll want to take a look at Orbiter's SDK manuals, they'll help you a lot
You might want to check out the UMMU SDK documents in "Doc/UMmu_SDK" there is a very good tutorial in there, also, you'll want to take a look at Orbiter's SDK manuals, they'll help you a lot
You're doing it wrong! :lol: you can find the Atlantis sources in "Orbitersdk\samples\Atlantis" you'll have to edit them and compile them using a compiler, no need to try and decompile the .dll :lol:
You're doing it wrong! :lol: you can find the Atlantis sources in "Orbitersdk\samples\Atlantis" you'll have to edit them and compile them using a compiler, no need to try and decompile the .dll :lol:
Instead of trying to open atlantis.dll you need to open Atlantis.cpp located in "Orbitersdk\samples\Atlantis\Atlantis" with c++ compiler like MS Visual C++ or similar software, make changes and compile it to your .dll file.
From your post I assume that you have no experience in C++ so I suggest starting from simple projects like ShuttlePB and then go further.
Also same thing with UMMU. You have sourcecode provided with UMMU so you can incorporate it in your project.
First and foremost, you'll never be able to recover the original source from the compiled binary for various reasons, and it may also be illegal to do so depending on the licence attached to a specific binary. Plus, it's possible to fool reverse engineering tools.
If you want knowledge on this, keep in mind that you'll be dealing with very low-level programming (assembly and raw binary) which is not for the faint of heart.
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