BigWingBoy
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- Jan 15, 2010
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Hi Everyone,
I poked about in the OrbiterSoundSDK folder. I understand how to make audio files play consecutively using the sequence editor.
I'd like to make an audio file play based on the geographical location of a ship. These files would play based on a 'location event' (if there is such a thing) rather than a time. In other words, when my DeltaGlider is pulling out of the hangar enroute to the runway, I'd like the 'contacttower' audio file to play. When the DG arrives at the hold short point, I'd like the 'readytogo' audio file to play.
Any thoughts? I look forward to your replies.
Gene
I poked about in the OrbiterSoundSDK folder. I understand how to make audio files play consecutively using the sequence editor.
I'd like to make an audio file play based on the geographical location of a ship. These files would play based on a 'location event' (if there is such a thing) rather than a time. In other words, when my DeltaGlider is pulling out of the hangar enroute to the runway, I'd like the 'contacttower' audio file to play. When the DG arrives at the hold short point, I'd like the 'readytogo' audio file to play.
Any thoughts? I look forward to your replies.
Gene