Hello,
Two objects which these, for my usage of the less, would be welcomes to Orbiter.
The first one: a MFD on the model of the MFD Map (all authors and all confused versions) that would allow viewing, in simulation, pictures placed in a subfolder of orbiter, configured of such manner that the. dll can read an external list, file text or ini, in which the user could add the names of the pictures that it wishes to see to be posted by the MFD. Of course, a zoom function, and of up/down, right/left movement would be necessary.
I had read a topic rather recent of BrianJ in which it asked a question, not without report with such a implementation. And I think about ar81 that, to several returns, wished to have access to a MFD posting, for the less, the tracks to the ground of such or such bases (which can be done, I suppose different manners, but among others, the one there), but also to others.
The second. I research for several weeks to create a device (out usage of pltex, but can be there I would return when I would know better it to employ and than I would have a more powerful PC )...dispositif destined to return of the textures of nightlights a little detailed on the bases and especially the one that, constructed from surftiles, mask the lights of nightlights generic of orbiter and some are, of the fact, devoid.
I finished this research and that works enough well, but I met, along the way, this question, several evoked times, of meshes of land floating above the ground (no MapObjectToSphère for them) when these are big size. I did, myself, my essays with a mesh covering a square of surface of 78x78 km. I had to put back myself to some calculations of trig and to learn, in anim8or, has to create divisions and place points so that my meshe agrees to the land in terms of sphéricité but equally of width, according to the latitude where it is placed.
Very quickly, a drawing succint ( no need to click the bar to view the full image), taken on the web :
With precise calculations, that works very well (the celestial objects are in orbiter fortunately perfectly spherical)
The problem is that these calculations are to remake for every new created meshe, according to, once more, his position in latitude, and the definition level related to the one of a tile that it would be supposed to imitate in size. This is a lot of times, even if with a little routine...
In this direction, a small program of calculation having an interface to enter: level, number of wished divisions, latitude. ..and, in exit, the values (x, y, z) for the points to create in anim8or..
( For information: there is a script for Terranim8or to made Boolean operations :
http://www.anim8or.com/ubb/Forum1/HTML/015512.html ...and some documents about Boolean or pseudo (?) Boolean opérations in anim80r :
http://www.anim8or.com/tutorials/from_users/boolean_subtraction/booleans_1.html ).