Software How to setup and name mesh groups in Blender for use in Vinka's Spacecraft ...

llarian

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I am modelling a vessel in Blender. This vessel will have an airlock and I intend to animate the airlock doors (translation fore and aft) and use Vinka's Spacecraft when I have transferred the model to Orbiter (using Blake's tools). How do I setup and name the animation mesh groups to correctly animate the doors in Orbiter?
 
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If you check Build Include File, it will write a c++ include file. In that file will be the mesh id's, which is the position of that object in the mesh file.

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Spacecraft won't read that file, but those should be the group numbers you need.

In the exporter you can format the name. So from above, 'CockpitPanelHood' is the name of the group in Blender. The exporter adds the _id (which you can control).

The include file may at least be a useful reference.
 
I think I need a little more explanation on that one. "transparent last"?
 
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